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AWT: Aspiration with Timer Search Algorithm in Siguo

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Computers and Games (CG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5131))

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Abstract

Game playing is one of the classic problems of artificial intelligence. The Siguo game is an emerging field of research in the area of game-playing programs. It provides a new test bed for artificial intelligence with imperfect information. To improve search efficiency for Siguo with more branches and the uncertain payoff in the game tree, this paper presents a modified Alpha-Beta Aspiration Search algorithm, which is called Alpha-Beta Aspiration with Timer Algorithm (AWT). The AWT can quickly find a suboptimal payoff (acceptable value) from the game tree by adjusting a window with a timer. The timer is controlled by two parameters (M, N) that vary with the chess-board status of Siguo. Experiments show that AWT achieves the goals of the improvability of time efficiency, although it costs a little more memory and does not lead to the best payoff, but to an acceptable payoff.

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H. Jaap van den Herik Xinhe Xu Zongmin Ma Mark H. M. Winands

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© 2008 Springer-Verlag Berlin Heidelberg

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Lu, H., Xia, Z. (2008). AWT: Aspiration with Timer Search Algorithm in Siguo. In: van den Herik, H.J., Xu, X., Ma, Z., Winands, M.H.M. (eds) Computers and Games. CG 2008. Lecture Notes in Computer Science, vol 5131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87608-3_24

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  • DOI: https://doi.org/10.1007/978-3-540-87608-3_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-87607-6

  • Online ISBN: 978-3-540-87608-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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