Skip to main content

A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy

  • Conference paper
Fun and Games (Fun and Games 2008)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 5294))

Included in the following conference series:

Abstract

This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Boumans, M.T.A., van Ooy, A.: Elsevier/ De Tijdstroom, Maarssen (1999)

    Google Scholar 

  2. Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A., de Ridder, H.: Powerball: the design of a novel mixed-reality game for children with mixed abilities. In: Proceedings IDC 2005, pp. 32–39. ACM, New York (2005)

    Google Scholar 

  3. Ekstorm, A.L., Johansson, E., Granat, T., Brogren Carlberg, E.: Functional therapy for children with Cerebral Palsy: an ecological approach. Developmental Medicine & Child Neurology 47, 613–619 (2005)

    Article  Google Scholar 

  4. Fontijn., W.F.J., Mendel, P.: StoryToy the Interactive Storytelling Toy. In: Proceeding PerGames 2005, pp. 37–42 (2005)

    Google Scholar 

  5. Ontario Federation of Cerebral Palsy. Downloaded on (9 May, 2008), http://www.ofcp.on.ca/aboutcp.html

  6. Ullmer, B., Ishii, H.: The metaDESK: Models and Prototypes for Tangible User Interfaces. In: Proceedings UIST 1997, pp. 223–232. ACM Press, New York (1997)

    Google Scholar 

  7. Verhaegh, J., Fontijn, W., Hoonhout, J.: Tagtiles: optimal challenge in educational electronics. In: Proceedings TEI 2007, pp. 187–190 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Li, Y., Fontijn, W., Markopoulos, P. (2008). A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W., Rowland, D. (eds) Fun and Games. Fun and Games 2008. Lecture Notes in Computer Science, vol 5294. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88322-7_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-88322-7_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-88321-0

  • Online ISBN: 978-3-540-88322-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics