Abstract
How do we develop an educational experience fit for twenty-first century learners? There is a perceived malaise at the heart of our education system. The solution to this problem proposed by many governments, although vociferously resisted by some scholars and parent groups, is to use the lure of digital technologies to fix the broken system. Will this work? What evidence is there for the efficacy of digital technologies and particularly video games for learning? A combination of traditional educational evaluations and studies within cognitive neuroscience provide a window on the nature, process and effectiveness of learning with and through digital technologies. Such studies are changing our perception of learning, which is now more brain training than knowledge acquisition. These changes marry both the cognitive and affective aspects of learning.
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Underwood, J. (2008). Learners, Technology and the Brain. In: Holzinger, A. (eds) HCI and Usability for Education and Work. USAB 2008. Lecture Notes in Computer Science, vol 5298. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89350-9_1
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