Abstract
The development of Augmented Reality (AR) technologies is creating new opportunities and challenges for the designers of e-learning systems. More recently, AR based educational systems have been developed that are implementing new learning scenarios for primary and secondary schools. An important goal of these novel teaching platforms is to enhance the students’ motivation to learn. This paper reports on a user-centered formative usability evaluation of an AR-based learning scenario for Chemistry with a focus on the motivational value. After user testing, quantitative and qualitative data were collected that are measuring the educational and motivational values of the learning scenario. While the comparison between the two types of measure is increasing the confidence in the evaluation results, the qualitative measures are also providing with a detailed description of the user learning experience. In this respect, not only the students found the Chemistry scenario interesting, captivating and enjoyable but they were also delighted to feel in control of the learning process.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Bach, C., Scapin, D.: Obstacles and perspectives for evaluating mixed reality systems usability. In: Proceedings of Mixer Workshop - IUI-CADUI 2004, Funchal, pp. 72–79 (2004)
Bowman, D., Gabbard, J., Hix, D.: A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods. Presence: Teleoperators and Virtual Environments 11(4), 404–424 (2002)
Cockton, G.: Valuing User Experience. In: Procedings of UX Workshop NordiCHI 2006, pp. 100–105. ACM Press, Oslo (2006)
Costabile, M.F., De Angeli, A., Lanzilotti, R., Ardito, C., Buono, P., Pederson, T.: Explore! Possibilities and Challenges of Mobile Learning. In: Proc. of CHI 2008, pp. 145–154. ACM Press, New York (2008)
Davis, F.D., Bagozzi, R.P., Warshaw, P.R.: User Acceptance of Computer Technology: A Comparison of Two Theoretical Models. Management Science 35(8), 982–1003 (1989)
Dillon, A., Morris, M.: User acceptance of new information technology: theories and models. In: Williams, M. (ed.) Annual Review of Information Science and Technology, vol. 31, pp. 3–32. Information Today, Medford (1996)
Ebner, M., Holzinger, A.: Successful Implementation of User-Centered Game Based Learning in Higher education: An Example from Civil Engineering. Computer & Education 49(3), 873–890 (2007)
Gabbard, J., Hix, D., Swan, E., Livingston, M., Herer, T., Julier, S., Baillot, Y., Brown, D.: A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems. In: Proc. of Hawaii Intl. Conference on Systems Sciences, Track 9, p. 90276. IEEE, Los Alamitos (2004)
Hassenzahl, M.: The Thing and I: Understanding the Relationship Between User and Product. In: Blythe, M., Overbeeke, K., Monk, A., Wright, P. (eds.) Funology: from usability to enjoyment, ch. 3, pp. 31–42. Springer, Heidelberg (2005)
Holzinger, A., Pichler, A., Maurer, H.: Multi Media eLearning Software TRIANGLE Case-Study: Experimental Results and Lessons Learned. Journal of Universal Science and Technology of Learning 0(0), 61–92 (2006)
ISO 9126-4:2001 Software Engineering - Software product quality. Part 1: Quality model
Jeon, S., Shim, H., Kim, G.: Viewpoint Usability for Desktop Augmented Reality. The International Journal of Virtual Reality 5(3), 33–39 (2006)
Karagiorgi, Y., Symeou, L.: “Translating Constructivism into Instructional Design: Potential and Limitations. Educational Technology & Society 8(1), 17–27 (2005)
Law, E., Hvannberg, E.T., Hassenzahl, M.: User Experience – Towards a unified view. In: Procedings of UX Workshop NordiCHI 2006, pp. 1–3. ACM Press, Oslo (2006)
Law, E., Bevan, N., Gristou, G., Springett, M., Larusdottir, M.: Meaningful measures: valid useful user experience measurement - VUUM Workshop 2008, Reykjavik. COST Action 294 – MAUSE (2008)
Malone, T.W.: Heuristics for Designing Enjoyable User Interfaces: Lessons from Computer Games. In: Proceedings of the 1982 conference on Human factors in computing systems, Gaithersburg, Maryland, United States, pp. 63–68 (1982)
Mantovani, F.: VR Learning: Potential and Challenges for the Use of 3D Environments in Education and Training. In: Riva, G., Galimberti, C. (eds.) Towards CyberPsychology: Mind, Cognitions and Society in the Internet Age. IOS Press, Amsterdam (2001)
Nielsen, S., Johansson, B.: Fun and Usable: Augmented Reality Instruction in a Hospital Setting. In: Proc. of OzCHI 2007, pp. 123–130. ACM Press, New York (2007)
Pribeanu, C., Balog, A., Iordache, D.D.: Formative user-centered usability evaluation of an augmented reality educational system. In: Proc. of Interantional Conference on Software and Data Technologies – ICSOFT 2008, pp. 65–72. INSTICC Press (2008)
Scriven, M.: Evaluation thesaurus, 4th edn. Sage Publications, Newbury Park (1991)
Stary, C., Tooter, A.: On Learner Control in e-Learning. In: Proc. of ECCE 2006 – Trust and Control in complex Socio-technical Systems, pp. 41–48. ACM Press, New York (2006)
Swann II J., Gabbard, E.J.: Survey of User-Based Experimentation in Augmented Reality. In: Proceedings of 1st International Conference on Virtual Reality, Las Vegas, Nevada, July 22-27 (2005)
Theofanos, M., Quesenbery, W.: Towards the Design of Effective Formative Test Reports. Journal of Usability Studies 1(1), 27–45 (2005)
Venkatesh, V., Davis, F.D., Morris, M.G.: Dead Or Alive? The Development, Trajectory And Future Of Technology Adoption Research. Journal of the AIS 8(4), 267–286 (2007)
Wind, J., Riege, K., Bogen, M.: Spinnstube®: A Seated Augmented Reality Display System. In: Virtual Environments, IPT-EGVE – EG/ACM Symposium Proceedings, pp. 17–23 (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Pribeanu, C., Iordache, D.D. (2008). Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry. In: Holzinger, A. (eds) HCI and Usability for Education and Work. USAB 2008. Lecture Notes in Computer Science, vol 5298. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89350-9_3
Download citation
DOI: https://doi.org/10.1007/978-3-540-89350-9_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89349-3
Online ISBN: 978-3-540-89350-9
eBook Packages: Computer ScienceComputer Science (R0)