Skip to main content

From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5334))

Included in the following conference series:

Abstract

Recent progress in Interactive Storytelling has been mostly based on the development of proof-of-concept prototypes, whilst the actual production process for interactive narratives largely remains to be invented. Central to this effort is the concept of authoring, which should determine the relationships between generative technologies underlying Interactive Storytelling engines, and the actual description of narrative content. In this paper, we report the development of an authoring technology on top of a fully-implemented Interactive Storytelling system. Although this system originated as a debugging tool for a Planning system, its interactivity as well as the high-level nature of the formalism it manipulates makes it a candidate to support collaboration between authors and technologists.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Barrenho, F., Romao, T., Martins, T., Correia, N.: Authoring environment: Interfaces for creating spatial stories and gaming activities. In: Proceedings of the 2006 ACM SIGCHI international conference on advances in computer entertainment technology (2006)

    Google Scholar 

  2. Bonet, B., Geffner, H.: Planning as heuristic search: new results. In: Biundo, S., Fox, M. (eds.) ECP 1999. LNCS, vol. 1809, pp. 360–372. Springer, Heidelberg (2000)

    Chapter  Google Scholar 

  3. Bremond, C.: Logique du Récit. Editions du Seuil, Paris (1973)

    Google Scholar 

  4. Charles, F., Lozano, M., Mead, S.J., Bisquerra, A.F., Cavazza, M.: Planning formalisms and authoring in interactive storytelling. In: Göbel, S., et al. (eds.) Proc. TIDSE 2003, pp. 216–225. Frauenhofer IRB Verlag (2003)

    Google Scholar 

  5. Christian, D., Young, R.M.: Comparing Cognitive and Computational Models of Narrative Structure. In: The Proceedings of the National Conference of the American Association for Artificial Intelligence (2004)

    Google Scholar 

  6. Crawford, C.: Storytron Interactive Storytelling, Project (last accessed July 1, 2008), http://www.storytron.com/

  7. Dade-Robertson, M.: Visual Scenario Representation in the Context of a Tool for Interactive Storytelling. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 3–12. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  8. Donikian, S., Portugal, J.: Writing interactive fiction scenarii with draMachina. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 101–112. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  9. Fikes, R., Nilsson, N.: STRIPS: A new approach to the application of theorem proving to problem solving. Artificial Intellligence 2, 189–208 (1971)

    Article  Google Scholar 

  10. Flaubert, G.: Madame Bovary. In: revue de Paris, L. (ed.), France (1856) (in French)

    Google Scholar 

  11. Fuertes, J., Gonzalez, A., Mariscal, G., Ruiz, C.: Developing Virtual Storytellers for the Virtual Alhambra. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 63–74. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  12. Gebhard, P., Kipp, M., Klesen, M., Rist, T.: Authoring Scenes for Adaptive, Interactive Performances. In: AAMAS-2003. Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 725–732 (2003)

    Google Scholar 

  13. Gratch, J.: Why you should buy an emotional planner. In: Proceedings of the Autonomous Agents 1999 Workshop on Emotion-based Agent Architectures (EBAA 1999) (1999)

    Google Scholar 

  14. Hartmann, K., Hartmann, S., Feustel, M.: Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas. In: Subsol, G. (ed.) ICVS-VirtStory 2005, vol. 3805, pp. 158–167. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  15. Iurgel, I.: From Another Point of View: Art-E-Fact. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 26–35. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  16. Iurgel, I.: Cyranus – An Authoring Tool for Interactive Edutainment Applications. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 577–580. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  17. Korf, R.E.: Real-time heuristic search. Artificial Intelligence 42(2-3), 189–211 (1990)

    Article  Google Scholar 

  18. Liu, Y., Koenig, S., Furcy, D.: Speeding Up the Calculation of Heuristics for Heuristic Search-Based Planning. In: The Proceedings of the Eighteenth National Conference on Artificial Intelligence, pp. 484–491 (2002)

    Google Scholar 

  19. Leclerc, Y. (Eds.): Plans et Scenarios de Madame Bovary, CNRS Edn., France (1995) (in French)

    Google Scholar 

  20. Magerko, B.: Building an Interactive Drama Architecture. In: Göbel, S., et al. (eds.) Proc. TIDSE 2003, pp. 226–237. Frauenhofer IRB Verlag (2003)

    Google Scholar 

  21. Mateas, M., Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive Drama. In: Game Developer’s Conference, San Francisco, CA (2003)

    Google Scholar 

  22. Mateas, M., Stern, A.: A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems 17(4), 39–47 (2002)

    Article  Google Scholar 

  23. Medler, B., Magerko, B.: Scribe: A Tool for Authoring Event Driven Interactive Drama. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 139–150. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  24. McNaughton, M., Cutumisu, M., Szafron, D., Schaeffer, J., Redford, J., Parker, D.: ScriptEase: Generative Design Patterns for Computer Role-Playing Games. In: ASE 2004 (2004)

    Google Scholar 

  25. Pizzi, D., Charles, F., Lugrin, J.-L., Cavazza, M.: Interactive Storytelling with Literary Feelings. In: Paiva, A.C.R., Prada, R., Picard, R.W. (eds.) ACII 2007. LNCS, vol. 4738, pp. 630–641. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  26. Riedl, M.O., Stern, A.: Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 1–12. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  27. Rober, N., Huber, C., Hartmann, K., Feustel, M., Masuch, M.: Interactive Audiobooks: Combining Narratives with Game Elements. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 358–369. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  28. Sauer, S., Osswald, K., Wielemans, X., Stifter, M.: U-Create: Creative Authoring Tools for Edutainment Applications. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 163–168. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  29. Silverman, B., Johns, M., Weaver, R., Mosley, J.: Authoring Edutainment Stories for Online Players (AESOP): A Generator for Pedagogically Oriented Interactive Dramas. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 65–73. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  30. Skorupski, J., Jayapalan, L., Marquez, S., Mateas, M.: Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 26–37. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  31. Sobral, D., Machado, I., Paiva, A.: Managing Authorship in Plot Conduction. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 57–64. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  32. Spierling, U., Iurgel, I.: Pre-Conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 193–194. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  33. Spierling, U., Weiß, S., Müller, W.: Towards Accessible Authoring Tools for Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 169–180. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  34. Szilas, N.: IDtension: a narrative engine for Interactive Drama. In: Göbel, S., et al. (eds.) Proc. TIDSE 2003, pp. 187–203. Frauenhofer IRB Verlag (2003)

    Google Scholar 

  35. Thomas, J., Young, R.M.: Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative. In: The ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters (2006)

    Google Scholar 

  36. Wages, R., Grutzmacher, B., Conrad, S.: Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 119–125. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  37. Weiß, S., Müller, W., Spierling, U., Steimle, F.: Scenejo – An Interactive Storytelling Platform. In: Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference, Proceedings, Strasbourg, France, pp. 77–80 (2005)

    Google Scholar 

  38. Young, R.M., Riedl, M.O.: Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds. In: Proceedings of the International Conference on Intelligent User Interfaces (IUI), Miami, FL, USA, pp. 310–312 (2003)

    Google Scholar 

  39. Zagalo, N., Göbel, S., Torres, A., Malkewitz, R.: INSCAPE: Emotion Expression and Experience in an Authoring Environment. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 219–230. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  40. Zancanaro, M., Cappelletti, A., Signorini, C., Strapparava, C.: An Authoring Tool for Intelligent Educational Games. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 61–68. Springer, Heidelberg (2001)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Pizzi, D., Cavazza, M. (2008). From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-89454-4_36

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89424-7

  • Online ISBN: 978-3-540-89454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics