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Participatory Simulation Platform Using Network Games

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5357))

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Abstract

In this paper, we develop a novel participatory simulation platform, called gumonji/Q, by integrating scenario description language Q and network game gumonji. In a participatory simulation, humans and software-agents coexist in a shared virtual space and jointly perform simulations. To observe practical behaviors of humans, a participatory simulation platform must be able to provide reasonable simulated experience for humans to let them behave as they do in the real-world. gumonji/Q makes it possible to design diverse interaction protocols based on Q’s scenario description ability. Under the “game-quality” graphics provided by gumonji, humans and agents can interact with their surrounding environment, which means they can affect the environment and receive feedback from the environment. Since gumonji/Q inherits gumonji’s features as a network game, users are more enticed to participate in simulations since simulations on gumonji/Q seems more enjoyable than normal simulations. We show an example of how to obtain human behavior models through a simulation on gumonji/Q.

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Sawada, S., Hattori, H., Odagaki, M., Nakajima, K., Ishida, T. (2008). Participatory Simulation Platform Using Network Games. In: Bui, T.D., Ho, T.V., Ha, Q.T. (eds) Intelligent Agents and Multi-Agent Systems. PRIMA 2008. Lecture Notes in Computer Science(), vol 5357. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89674-6_41

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  • DOI: https://doi.org/10.1007/978-3-540-89674-6_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89673-9

  • Online ISBN: 978-3-540-89674-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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