Skip to main content

6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality

  • Chapter
Human Machine Interaction

Abstract

Augmented Reality enhances user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th  Sense project are to improve real-time interaction between the real environment and the virtual world and to maximize the user experience in mobile Augmented Reality. To achieve these objectives a generic framework constituted of two main layers is proposed. The End-to-End Adaptation Layer adapts in real-time the parameters of the Augmented Reality system to provide the user with the best possible experience despite the varying operating conditions such as the transmission link and user head motion. The Generic Augmented Reality Layer encompasses solutions to the problem of overlaying adequate information in the real scene and manages multimodal interaction with the virtual environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Costanza, E., Fjeld, M.: Augmented Reality, a Survey. In: Human Machine Interaction. LNCS. Springer, Heidelberg (2009)

    Google Scholar 

  2. Walsh, K., Pawlowski, S.: Virtual reality: A technology in need of IS research. Communications of the AIS 8, 297–313 (2002)

    Google Scholar 

  3. Card, S.K., Mackinlay, J.D., Shneiderman, B.: Readings in information visualization: using vision to think. Morgan Kaufmann Publishers, San Francisco (1999)

    Google Scholar 

  4. Holmquist, L.E.: Focus+context visualization with flip zooming and the zoom browser. In: Extended Abstracts on Human Factors in Computing Systems: Looking to the Future (CHI 1997), Atlanta, Georgia, pp. 263–264. ACM, New York (1997)

    Chapter  Google Scholar 

  5. Spence, R.: Information Visualization: Design for Interaction, 2nd edn. Prentice-Hall, Upper Saddle River (2007)

    Google Scholar 

  6. Kalkusch, M., Lidy, T., Knapp, N., Reitmayr, G., Kaufmann, H., Schmalstieg, D.: Structured visual markers for indoor pathfinding. In: Proceedings of the first International Workshop on Augmented Reality Toolkit (2002)

    Google Scholar 

  7. Bolt, R.A.: “Put-that-there”: Voice and gesture at the graphics interface. In: Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, Seattle, Washington, United States, pp. 262–270. ACM, New York (1980)

    Google Scholar 

  8. Reithinger, N., Bergweiler, S., Engel, R., Herzog, G., Pfleger, N., Romanelli, M., Sonntag, D.: A look under the hood: design and development of the first smartweb system demonstrator. In: Proceedings of the 7th International Conference on Multimodal Interfaces, Torento, Italyq, pp. 159–166. ACM, New York (2005)

    Google Scholar 

  9. Jaimes, A., Sebe, N.: Multimodal human-computer interaction: A survey. Computer Visioin and Image Understanding 108(1-2), 116–134 (2007)

    Article  Google Scholar 

  10. Wagner, D., Schmalstieg, D., Billinghurst, M.: Handheld AR for Collaborative Edutainment. LNCS, pp. 85–96. Springer, Heidelberg (2006)

    Google Scholar 

  11. Behzadan, A.H., Khoury, H.M., Kamat, V.R.: Structure of an extensible augmented reality framework for visualization of simulated construction processes. In: Proceedings of the 38th Conference on Winter Simulation, Monterey, California, pp. 2055–2062 (2006)

    Google Scholar 

  12. Piekarski, W., Thomas, B.: Using ARToolKit for 3D hand position tracking in mobile outdoor environments. In: Augmented Reality Toolkit, The first IEEE International Workshop (2002)

    Google Scholar 

  13. Gleue, T., Dähne, P.: Design and implementation of a mobile device for outdoor augmented reality in the archeoguide project. In: Proceedings of the Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, pp. 161–168. ACM, New York (2001)

    Google Scholar 

  14. Cheok, A.D., Yang, X., Ying, Z.Z., Billinghurst, M., Kato, H.: Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal Ubiquitous Computing 6(5-6), 430–442 (2002)

    Article  Google Scholar 

  15. Bauer, M., Bruegge, B., Klinker, G., MacWilliams, A., Reicher, T., Riss, S., Sandor, C., Wagner, M.: Design of a component-based augmented reality framework. In: Proceedings of the International Symposium on Augmented Reality, pp. 45–54. ACM and IEEE (2001)

    Google Scholar 

  16. Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalaári, Z., Encarnaçäo, L.M., Gervautz, M., Purgathofer, W.: The studierstube augmented reality project. Presence: Teleoperators and Virtual Environments 11(1), 33–54 (2002)

    Article  Google Scholar 

  17. Henrysson, A., Ollila, M.: UMAR: Ubiquitous mobile augmented reality. In: Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia (MUM 2004), pp. 41–45. ACM, New York (2004)

    Chapter  Google Scholar 

  18. Wagner, D., Schmalstieg, D.: Handheld augmented reality displays. In: Proceedings of the Virtual Reality Conference, pp. 35–36. IEEE, Los Alamitos (2006)

    Google Scholar 

  19. Peternier, A., Vexo, F., Thalmann, D.: Wearable mixed reality system in less than 1 pound. In: Proceedings of the 12th Eurographics Symposium on Virtual Environment (2006)

    Google Scholar 

  20. Mann, S.: Wearable computing: A first step toward personal imaging. Computer 30(2), 25–32 (1997)

    Article  Google Scholar 

  21. Behringer, R., Tam, C., McGee, J., Sundareswaran, S., Vassiliou, M.: A wearable augmented reality testbed for navigation and ccontrol, built solely with commercial-off-the-shelf (COTS) hardware. In: Proceedings of the International Symposium on Augmented Reality (ISAR 2000), pp. 12–19. IEEE and ACM (2000)

    Google Scholar 

  22. Geiger, C., Kleinnjohann, B., Reimann, C., Stichling, D.: Mobile AR4ALL. In: Proceedings of the International Symposium on Augmented Reality, pp. 181–182. IEEE and ACM (2001)

    Google Scholar 

  23. Pasman, W., Woodward, C.: Implementation of an augmented reality system on a PDA. In: Proceedings of the 2nd International Symposium on Mixed and Augmented Reality, pp. 276–277. IEEE and ACM (2003)

    Google Scholar 

  24. Wagner, D., Schmalstieg, D.: First steps towards handheld augmented reality. In: Proceedings of the 7th International Symposium on Wearable Computers, pp. 127–135. IEEE, Los Alamitos (2003)

    Google Scholar 

  25. Pasman, W., Jansen, F.: Distributed low-latency rendering for mobile AR. In: Proceedings of the International Symposium on Augmented Reality, pp. 107–113. IEEE and ACM (2001)

    Google Scholar 

  26. Jain, R.: Quality of experience. Multimedia, IEEE 11(1), 95–96 (2004)

    Google Scholar 

  27. Prasad, A., Esmailzadeh, R., Winkler, S., Ihara, T., Rohani, B., Pinguet, B., Capel, M.: Perceptual quality measurement and control: Definition, application and performance. In: Proceedings of the 4th International Symposium on Wireless Personal Multimedia Communications, Aalborg, Denmark, vol. 2, p. 255 (2001)

    Google Scholar 

  28. Winkler, S.: Vision models and quality metrics for image processing applications. PhD thesis, Ecole Polytechnique Fédérale de Lausanne, Lausanne (2000)

    Google Scholar 

  29. Sheikh, H.R., Bovik, A.C.: Image information and visual quality. IEEE Transactions on Image Processing 15(2), 430–444 (2006)

    Article  Google Scholar 

  30. Verscheure, O., Garcia, X., Karlsson, G., Hubaux, J.P.: User-oriented QoS in packet video delivery. IEEE Network 12(6), 12–21 (1998)

    Article  Google Scholar 

  31. Ghinea, G., Thomas, J.P., Fish, R.S.: Multimedia, network protocols and users - bridging the gap. In: Proceedings of the 7th International Conference on Multimedia (Part 1) (MULTIMEDIA 1999), pp. 473–476. ACM, New York (1999)

    Chapter  Google Scholar 

  32. Ghinea, G., Fish, R.S., Thomas, J.P.: Using quality of perception for improved multimedia communication. In: Proceedings of the AFRICON, vol. 2, pp. 1241–1246. IEEE, Los Alamitos (1999)

    Google Scholar 

  33. Takahata, K., Uchida, N., Shibata, Y.: QoS control for real time video stream over hybrid network by wired and wireless LANs. In: Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA 2003), pp. 45–51. IEEE, Los Alamitos (2003)

    Google Scholar 

  34. Bai, Y., Ito, M.: Network-level loss control schemes for streaming video. In: Proceedings of the International Conference on Multimedia and Expo (ICME 2004), vol. 1, pp. 495–498. IEEE, Los Alamitos (2004)

    Google Scholar 

  35. Cranley, N.: User-Perceived Quality-Aware Adaptation of Streamed Multimedia over Best-effort IP Networks. PhD thesis, National University of Ireland, Department of Computer Science Faculty of Science University College Dublin Belfield, Dublin 4 (March 2004)

    Google Scholar 

  36. Cranley, N., Perry, P., Murphy, L.: Dynamic content-based adaptation of streamed multimedia. Journal of Network and Computer Applications 30(3), 983–1006 (2007)

    Article  Google Scholar 

  37. Perritaz, D., Salzmann, C., Gillet, D.: User perception model for wearable supervision systems. In: Proceedings of the 4th International Conference on Mobile Technology, Applications and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology (Mobility 2007) (September 2007)

    Google Scholar 

  38. Azuma, R.T.: A survey of augmented reality. Presence-Teleoperators and Virtual Environments 6(4), 355–385 (1997)

    Article  Google Scholar 

  39. Allison, R.S., Harris, L.R., Jenkin, M., Jasiobedzka, U., Zacher, J.E.: Tolerance of temporal delay in virtual environments. In: Proceedings of the Virtual Reality Conference (VR 2001), pp. 247–254. IEEE, Los Alamitos (2001)

    Chapter  Google Scholar 

  40. Ellis, S.R., Young, M.J., Adelstein, B.D., Ehrlich, S.M.: Discrimination of changes in latency during head movement. In: Proceedings of the 8th International Conference on Human-Computer Interaction (HCI 1999) on Human-Computer Interaction: Communication, Cooperation, and Application Design, vol. 2, pp. 1129–1133. ACM, New York (1999)

    Google Scholar 

  41. Adelstein, B.D., Lee, T.G., Ellis, S.R.: Head tracking latency in virtual environments: Psychophysics and a model. In: Proceedings of the 47th Annual Meeting on Human Factors and Ergonomics Society, pp. 2083–2087 (2003)

    Google Scholar 

  42. Barfield, W., Hendrix, C.: The effect of update rate on the sense of presence within virtual environments. Virtual Reality 1(1), 3–15 (1995)

    Article  Google Scholar 

  43. Lai, W.Y., Duh, H.B.L.: Effects of frame eate for visualization of dynamic quantitative information in a head-mounted display. In: Proceedings of the International Conference on Systems, Man and Cybernetics, vol. 7, pp. 6485–6490. IEEE, Los Alamitos (2004)

    Google Scholar 

  44. Smets, G.J., Overbeeke, K.J.: Trade-off between resolution and interactivity in spatial task performance. IEEE Computer Graphics and Applications 15(5), 46–51 (1995)

    Article  Google Scholar 

  45. Ryu, J., Hashimoto, N., Sato, M.: Influence of resolution degradation on distance estimation in virtual space displaying static and dynamic image. In: Proceedings of the International Conference on Cyberworlds (CW 2005). IEEE, Los Alamitos (2005)

    Google Scholar 

  46. Alben, L.: Quality of experience: Defining the criteria for effective interaction design. Interactions 3(3), 11–15 (1996)

    Article  Google Scholar 

  47. Sielhorst, T., Sa, W., Khamene, A., Sauer, F., Navab, N.: Measurement of absolute latency for video see through augmented reality. In: Proceedings of the 6th International Symposium on Mixed and Augmented Reality (ISMAR 2007), pp. 215–220. IEEE and ACM (2007)

    Google Scholar 

  48. Saw, Y.S.: Rate-quality optimized video coding. Kluwer Academic Publishers, Norwell (1999)

    Book  Google Scholar 

  49. Chen, Z., Ngan, K.N.: Recent advances in rate control for video coding. Signal Processing: Image Communications Magazine 22(1), 19–38 (2007)

    Google Scholar 

  50. Yu, S., Ahmad, I.: New rate control algorithm for MPEG-4 video coding. In: Proceedings of the Conference on Visual Communications and Image Processing. The Society of Photo-Optical Instrumentation Engineers (SPIE) Conference, vol. 4671, pp. 698–709 (January 2002)

    Google Scholar 

  51. Wong, C.W., Au, O.C., Lam, H.K.: PID-based real-time rate control. In: Proceedings of the International Conference on Multimedia and Expo (ICME 2004), vol. 1, pp. 221–224. IEEE, Los Alamitos (2004)

    Google Scholar 

  52. Shen, L., Liu, Z., Zhang, Z., Shi, X.: Rate control based on an incremental proportional-integral-differential algorithm. Optical Engineering 46(7), 077002–1–7 (2007)

    Google Scholar 

  53. Azuma, R.T.: Predictive Tracking for Augmented Reality. PhD thesis, University of North Carolina at Chapel Hill (February 1995)

    Google Scholar 

  54. Tumanov, A., Allison, R., Stuerzlinger, W.: Variability-aware latency amelioration in distributed environments. In: Proceedings of the Virtual Reality Conference (VR 2007), pp. 123–130. IEEE, Los Alamitos (2007)

    Chapter  Google Scholar 

  55. Chakareski, J., Frossard, P.: Adaptive systems for improved media streaming experience. IEEE Communications Magazine 45(1), 77–83 (2007)

    Article  Google Scholar 

  56. Cranley, N., Murphy, L., Perry, P.: Perceptual quality adaptation (PQA) algorithm for 3GP and multi-tracker MPEG-4 content over wireless IP networks. In: Proceedings of the 5th International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC 2004), vol. 3, pp. 2107–2112. IEEE, Los Alamitos (2004)

    Google Scholar 

  57. Muntean, G.M., Cranley, N.: Resource efficient quality-oriented wireless broadcasting of adaptive multimedia content. IEEE Transactions on Broadcasting 53(1), 362–368 (2007)

    Article  Google Scholar 

  58. Kim, T., Ammar, M.H.: Optimal quality adaptation for scalable encoded video. IEEE Journal on Selected Areas in Communications 23(2), 344–356 (2005)

    Article  Google Scholar 

  59. Ni, Z.F., Chen, Z.Z., Ngan, K.N.: A real-time video transport system for the best-effort Internet. Signal Processing-Image Communication 20(3), 277–293 (2005)

    Article  Google Scholar 

  60. Salzmann, C., Gillet, D., Müllhaupt, P.: End-to-end adaptation scheme for ubiquitous remote experimentation. Personal and Ubiquitous Computing (October 2007)

    Google Scholar 

  61. Munshi, A., Ginsburg, D., Shreiner, D.: OpenGL ES 2.0 programming guide. Addison-Wesley Professional, Reading (2008)

    Google Scholar 

  62. Grasset, R., Boissieux, L., Gascuel, J.D., Schmalstieg, D.: Interactive mediated reality. In: Proceedings of the 6th Australasian User Interface Conference (AUIC 2005), Newcastle, Australia (February 2005)

    Google Scholar 

  63. Ozuysal, M., Fua, P., Lepetit, V.: Fast keypoint recognition in ten lines of code. In: Proceedings of the Conference on Computer Vision and Pattern Recognition (CVPR 2007), pp. 1–8. IEEE, Los Alamitos (2007)

    Chapter  Google Scholar 

  64. Stock, C., Siegl, H., Zinsser, T., Pinz, A.: Hybrid tracking for collaborative mobile AR. In: Deliverable D.4.4, Graz University of Technology (May 31, 2004)

    Google Scholar 

  65. State, A., Hirota, G., Chen, D.T., Garrett, W.F., Livingston, M.A.: Superior augmented reality registration by integrating landmark tracking and magnetic tracking. In: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pp. 429–438. ACM, New York (1996)

    Google Scholar 

  66. Rolland, J.P., Baillot, Y., Goon, A.A.: A survey of tracking technology for virtual environments. Lawrence Erlbaum Associates, Orlando (1995)

    Google Scholar 

  67. Wormell, D., Foxlin, E., Katzman, P.: Advanced inertial-optical tracking system for wide area mixed and augmented reality systems. In: Proceedings of the 10th International Immersive Projection Technologies Workshop (2007)

    Google Scholar 

  68. Wagner, D., Schmalstieg, D.: ARToolKitPlus for pose tracking on mobile devices. In: Computer Vision Winter Workshop, pp. 6–8 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Perritaz, D. et al. (2009). 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality. In: Lalanne, D., Kohlas, J. (eds) Human Machine Interaction. Lecture Notes in Computer Science, vol 5440. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-00437-7_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-00437-7_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-00436-0

  • Online ISBN: 978-3-642-00437-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics