Abstract
Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined.
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Wakefield, G., Ji, H.(. (2009). Artificial Nature: Immersive World Making. In: Giacobini, M., et al. Applications of Evolutionary Computing. EvoWorkshops 2009. Lecture Notes in Computer Science, vol 5484. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01129-0_68
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DOI: https://doi.org/10.1007/978-3-642-01129-0_68
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01128-3
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