Abstract
A systematic description of a novel physically-based virtual cloth simulation method using meshless models is carried out in this paper. This method is based upon continuum mechanics and discretized without explicit connections between nodes. The mechanical behavior of this cloth model is consistent and is independent of the resolution. Kirchhoff-Love (KL) thin shell theory is used as the basis of the cloth model. Approaches to the parametrization and boundary sewing problems are presented to suit with meshless models. Furthermore, a co-rotational method is proposed in order to take care of large deformation problems. As for the collision solution, a new shape-function-based collision detection method is developed for meshless parameterized surfaces. The experimental results show that our cloth simulation model based upon meshless methods can produce natural and realistic results.
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Yuan, W., Chen, Y., Gagalowicz, A. (2009). Meshless Virtual Cloth. In: Gagalowicz, A., Philips, W. (eds) Computer Vision/Computer Graphics CollaborationTechniques. MIRAGE 2009. Lecture Notes in Computer Science, vol 5496. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01811-4_28
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DOI: https://doi.org/10.1007/978-3-642-01811-4_28
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