Abstract
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The parameters include guiding paths, moving speed, distance between agents, and adjustments of the distance (crowd regularity). Based on the computed parameters, a crowd animation is generated using an agent model. We demonstrate the effectiveness of our method through our experiments.
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© 2009 Springer-Verlag Berlin Heidelberg
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Oshita, M., Ogiwara, Y. (2009). Sketch-Based Interface for Crowd Animation. In: Butz, A., Fisher, B., Christie, M., Krüger, A., Olivier, P., Therón, R. (eds) Smart Graphics. SG 2009. Lecture Notes in Computer Science, vol 5531. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02115-2_22
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DOI: https://doi.org/10.1007/978-3-642-02115-2_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02114-5
Online ISBN: 978-3-642-02115-2
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