Abstract
The focus of this research is to help users learn gesture symbols through semantic perception. With the semantic perception as the basis, qualitative and quantitative analysis will be conducted to analyze digital homes – as exemplified by the gesture symbols in the 3D space of the living room in order to deduce the design principles of different perceptive semantics. Samples of the case studies will be constructed in accordance with this design principle. Inspections and assessments will also be conducted to demonstrate the accuracy and feasibility of this principle. The findings in this research shall serve as reference for the design of interfaces and gesture recognition systems in the comprehensive surrounding. It shall also serve as the design standard for relevant future designs that involve semantic perception and design gesture symbols.
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Chang, WS., Wu, FG. (2009). The Gestural Input System for Living Room Digital Devices. In: Jacko, J.A. (eds) Human-Computer Interaction. Novel Interaction Methods and Techniques. HCI 2009. Lecture Notes in Computer Science, vol 5611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02577-8_17
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DOI: https://doi.org/10.1007/978-3-642-02577-8_17
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