Abstract
Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers.
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© 2009 Springer-Verlag Berlin Heidelberg
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Ferre, X., de Antonio, A., Imbert, R., Medinilla, N. (2009). Playability Testing of Web-Based Sport Games with Older Children and Teenagers. In: Jacko, J.A. (eds) Human-Computer Interaction. Interacting in Various Application Domains. HCI 2009. Lecture Notes in Computer Science, vol 5613. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02583-9_35
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DOI: https://doi.org/10.1007/978-3-642-02583-9_35
Publisher Name: Springer, Berlin, Heidelberg
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