Abstract
This article covers avatars as anthropomorphic tutors in learning processes within teaching and learning settings. Starting points and objectives are presented, as well as the requirements for the creation, the environment and the tools. The article focuses on the latter, the media-synergetic problems the different tools pose, and possible solutions to those problems.
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Dontschewa, M., Künz, A., Kovanci, S. (2009). Development of 3D Avatars for Professional Education. In: Shumaker, R. (eds) Virtual and Mixed Reality. VMR 2009. Lecture Notes in Computer Science, vol 5622. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02771-0_18
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DOI: https://doi.org/10.1007/978-3-642-02771-0_18
Publisher Name: Springer, Berlin, Heidelberg
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