Abstract
Video games played by several persons using the same screen require specific user interfaces. In this work, we look at options to let players steer a number of on-screen characters. To this end, we have built a prototype system that employs a number of Nintendo Wii Remote devices for input. We have devised three types of control that are based on different sensors available in these devices. In addition, we propose a mode to enable teams of players to collaboratively control a single character. This paper closes with a preliminary evaluation based on a prototypical game.
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Suhardi, I.A., Loviscach, J. (2009). How to Steer Characters in Group Games. In: Pan, Z., Cheok, A.D., Müller, W., Rhalibi, A.E. (eds) Transactions on Edutainment II. Lecture Notes in Computer Science, vol 5660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03270-7_4
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DOI: https://doi.org/10.1007/978-3-642-03270-7_4
Publisher Name: Springer, Berlin, Heidelberg
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