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How to Steer Characters in Group Games

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Transactions on Edutainment II

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5660))

Abstract

Video games played by several persons using the same screen require specific user interfaces. In this work, we look at options to let players steer a number of on-screen characters. To this end, we have built a prototype system that employs a number of Nintendo Wii Remote devices for input. We have devised three types of control that are based on different sensors available in these devices. In addition, we propose a mode to enable teams of players to collaboratively control a single character. This paper closes with a preliminary evaluation based on a prototypical game.

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© 2009 Springer-Verlag Berlin Heidelberg

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Suhardi, I.A., Loviscach, J. (2009). How to Steer Characters in Group Games. In: Pan, Z., Cheok, A.D., Müller, W., Rhalibi, A.E. (eds) Transactions on Edutainment II. Lecture Notes in Computer Science, vol 5660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03270-7_4

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  • DOI: https://doi.org/10.1007/978-3-642-03270-7_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03269-1

  • Online ISBN: 978-3-642-03270-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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