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AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

Designing intelligent products, systems and related services require the designers to be able to integrate technology in their designs. Among other skills, programming is the key for the designers to prototype and experiment with the intelligent behaviors. However most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for the purpose of teaching the industrial design students basic skills of programming. Moreover we aim at a platform that motivates and encourages the design students to explore their creativity with their passions in graphical and behavioral design. This paper presents the hardware and software design of the platform, and shares the experiences in using it in a programming course.

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© 2009 Springer-Verlag Berlin Heidelberg

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Alers, S., Hu, J. (2009). AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_49

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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