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A Task-Based Role-Playing Game with Educational Robots for Learning Language

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

In this paper we present our work in the design of playing with robots to learn language in a classroom. We outline our approach of design for emergence: to provide just enough of a game context and challenge for people to be creative, to extend and enrich the experience of play through their interaction in the real world. Robots were designed to put on our mixed reality game stage, a wireless location-based multiplayer game. This paper describes the design and implementation of the task-based role playing game with robots.

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© 2009 Springer-Verlag Berlin Heidelberg

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Chen, GD., Chang, CW. (2009). A Task-Based Role-Playing Game with Educational Robots for Learning Language. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_58

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_58

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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