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Multi-media e-Learning Platform Using Green Design with Near-Real Approach

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

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Abstract

The most of e-Learning and video conference platform receives the limitation of population and the file format, the inconvenience to the users, and requirement of specific software. This paper proposes an effective method and the solution for this problem. The solution uses well-known multimedia stream format and uses green design concept with near real approach. The limitation of extra software installations, the limitation of user licensees and the limitation of location will be solved with this design.

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© 2009 Springer-Verlag Berlin Heidelberg

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Liao, YH., Liu, CM., Wang, BY., Su, MH., Lee, XH., Yu, PT. (2009). Multi-media e-Learning Platform Using Green Design with Near-Real Approach. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_67

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_67

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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