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Agent-Assisted Navigation for Virtual Worlds

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Intelligent Virtual Agents (IVA 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

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Introduction and Background

This paper describes the design and training of an agent that helps users navigate in Second Life (SL), a massively multi-player online game environment.SL allows users to create a virtual avatar and explore areas constructed by other users.With the increasing number of places to visit it is difficult for a user to explore all the places.The built-in keyword search mechanism is fairly limited and users typically find new places through personal exploration or tips from their friends.This motivates the need for a recommendation system that can suggest places to visit, personalized with the user’s destination preferences.

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References

  1. Shah, F., Bell, P., Sukthankar, G.: Identifying user destinations in virtual worlds. In: Florida Artificial Intelligence Research Society (2009)

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  2. Weka, http://www.cs.waikato.ac.nz/ml/weka/

  3. MULAN, http://sourceforge.net/projects/mulan/

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© 2009 Springer-Verlag Berlin Heidelberg

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Shah, F., Bell, P., Sukthankar, G. (2009). Agent-Assisted Navigation for Virtual Worlds. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_83

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  • DOI: https://doi.org/10.1007/978-3-642-04380-2_83

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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