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A Gesture Analysis and Modeling Tool for Interactive Embodied Agents

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Intelligent Virtual Agents (IVA 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

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Abstract

In conjunction with Anvil and suitable annotation schemes, GAnTooL (A Gesture Annotation And Modeling Tool for Anvil) is a tool to annotate human nonverbal behavior like gestures and poses efficiently with the help of a skeleton. Using intuitive controls the user can quickly mirror the observed speaker’s poses. The results can be used to build gesture descriptions and whole lexicons that transfer human behavior to interactive embodied agents. These agents can then be animated realtime with a character animation engine like EMBR. GAnTooL can also be used to create rough animations for games or movies: an export option in the Collada standard allows further editing in standard 3D modeling tools.

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References

  1. Kipp, M.: Anvil – a Generic Annotation Tool for Multimodal Dialogue. In: Proceedings of Eurospeech, pp. 1367–1370 (2001)

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  2. Kipp, M., Neff, M., Albrecht, I.: An Annotation Scheme for Conversational Gestures: How to economically capture timing and form. Journal on Language Resources and Evaluation - Special Issue on Multimodal Corpora 41(3-4), 325–339 (2007)

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  3. Neff, M., Kipp, M., Albrecht, I., Seidel, H.-P.: Gesture Modeling and Animation Based on a Probabilistic Recreation of Speaker Style. ACM Transactions on Graphics 27(1), 1–24 (2008)

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© 2009 Springer-Verlag Berlin Heidelberg

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Nguyen, Q., Kipp, M. (2009). A Gesture Analysis and Modeling Tool for Interactive Embodied Agents. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_94

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  • DOI: https://doi.org/10.1007/978-3-642-04380-2_94

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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