Abstract
The traditional, expert-based process of knowledge acquisition is known to be both slow and costly. With the advent of the Web 2.0, community-based approaches have appeared. These promise a similar or even higher level of information quantity by using the collaborative work of voluntary contributors. Yet, the community-driven approach yields new problems on its own, most prominently contributor motivation and data quality. Our former work [1] has shown, that the issue of contributor motivation can be solved by embedding the data collection activity into a gaming scenario. Additionally, good games are designed to be replayable and thus well suited to generate redundant datasets. In this paper we propose semantic view area clustering as a novel approach to aggregate semantically tagged objects to achieve a higher overall data quality. We also introduce the concept of semantic barriers as a method to account for interaction betwen spatial and semantic data. We also successfully evaluate our algorithm against a traditional clustering method.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Matyas, S., Matyas, C., Kiefer, P., Schlieder, C., Mitarai, H., Kamata, M.: Designing location-based mobile games with a purpose - collecting geospatial data with cityexplorer. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology: ACE, pp. 244–247. ACM, New York (2008)
Goodchild, M.F.: Citizens as voluntary sensors: Spatial data infrastructure in the world of web 2.0. International Journal of Spatial Data Infrastructures Research 2, 24–32 (2007)
Olson, J., Rueter, H.: Extracting expertise from experts: Methods for knowledge acquisition. Expert systems 4(3), 152–168 (1987)
von Ahn, L., Dabbish, L.: General techniques for designing games with a purpose. Communications of the ACM, 58–67 (August 2008)
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., Flintham, M.: The multimedia challenges raised by pervasive games. In: ACM international conference on Multimedia, pp. 89–95. ACM, New York (2005)
Casey, S.K.B., Rowland, D.: The gopher game: a social, mobile, locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology: ACE, vol. 203, pp. 9–16 (2007)
Bell, M., Reeves, S., Brown, B., Sherwood, S., MacMillan, D., Ferguson, J., Chalmers, M.: Eyespy: supporting navigation through play. In: CHI: International Conference on Human Factors in Computing Systems, pp. 123–132. ACM, New York (2009)
Morris, S., Morris, A., Barnard, K.: Digital trail libraries. In: ACM/IEEE-CS Joint Conference on Digital Libraries, JCDL 2004, pp. 63–71. ACM, New York (2004)
Ashbrook, D., Starner, T.: Learning significant locations and predicting user movement with gps. In: ISWC: IEEE International Symposium on Wearable Computers, Washington, DC, USA, pp. 101–108. IEEE Computer Society, Los Alamitos (2002)
Gösseln, G.v., Sester, M.: Integration of geoscientific data sets and the german digital map using a matching approach. International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences 35 (2004)
Snavely, N., Seitz, S.M., Szeliski, R.: Photo tourism: exploring photo collections in 3d. In: ACM SIGGRAPH 2006 Papers, pp. 835–846. ACM, New York (2006)
Resnik, P.: Semantic Similarity in a Taxonomy: An Information-Based Measure and its Application to Problems of Ambiguity in Natural Language. Journal of Artificial Intelligence 11(11), 95–130 (1999)
Zhao, Y., Karypis, G.: Evaluation of hierarchical clustering algorithms for document datasets. In: CIKM 2002: International Conference on Information and Knowledge Management, pp. 515–524. ACM, New York (2002)
Eckes, T., Rossbach, H.: Clusteranalysen. Kohlhammer (1980)
Matyas, S.: Collaborative spatial data acquisition - a spatial and semantic data aggregation approach. In: AGILE International Conference on Geographic Information Science, Aalborg University (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Matyas, S., Wullinger, P., Matyas, C. (2009). Building Geospatial Data Collections with Location-Based Games. In: Mertsching, B., Hund, M., Aziz, Z. (eds) KI 2009: Advances in Artificial Intelligence. KI 2009. Lecture Notes in Computer Science(), vol 5803. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04617-9_88
Download citation
DOI: https://doi.org/10.1007/978-3-642-04617-9_88
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04616-2
Online ISBN: 978-3-642-04617-9
eBook Packages: Computer ScienceComputer Science (R0)