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Building Geospatial Data Collections with Location-Based Games

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KI 2009: Advances in Artificial Intelligence (KI 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5803))

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Abstract

The traditional, expert-based process of knowledge acquisition is known to be both slow and costly. With the advent of the Web 2.0, community-based approaches have appeared. These promise a similar or even higher level of information quantity by using the collaborative work of voluntary contributors. Yet, the community-driven approach yields new problems on its own, most prominently contributor motivation and data quality. Our former work [1] has shown, that the issue of contributor motivation can be solved by embedding the data collection activity into a gaming scenario. Additionally, good games are designed to be replayable and thus well suited to generate redundant datasets. In this paper we propose semantic view area clustering as a novel approach to aggregate semantically tagged objects to achieve a higher overall data quality. We also introduce the concept of semantic barriers as a method to account for interaction betwen spatial and semantic data. We also successfully evaluate our algorithm against a traditional clustering method.

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Matyas, S., Wullinger, P., Matyas, C. (2009). Building Geospatial Data Collections with Location-Based Games. In: Mertsching, B., Hund, M., Aziz, Z. (eds) KI 2009: Advances in Artificial Intelligence. KI 2009. Lecture Notes in Computer Science(), vol 5803. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04617-9_88

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  • DOI: https://doi.org/10.1007/978-3-642-04617-9_88

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04616-2

  • Online ISBN: 978-3-642-04617-9

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