Abstract
The goal of this work is to present a multiresolution technique based on Distance Transforms that allows to classify the elements of the mesh according to their proximity to both the internal and the external contours and makes use of this information for weighting the approximation error which will be tolerated during the mesh simplification process. The approach used in this work precomputes silhouettes for a given set of cameras and performs an estimation for any other point of view. The results obtained are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
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Mata, S., Pastor, L., Rodríguez, A. (2009). Using Distance Information for Silhouette Preservation in Mesh Simplification Techniques. In: Ranchordas, A., Araújo, H.J., Pereira, J.M., Braz, J. (eds) Computer Vision and Computer Graphics. Theory and Applications. VISIGRAPP 2008. Communications in Computer and Information Science, vol 24. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10226-4_2
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DOI: https://doi.org/10.1007/978-3-642-10226-4_2
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