Abstract
We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.
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© 2009 Springer-Verlag Berlin Heidelberg
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Lin, M.C. et al. (2009). Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. In: Egges, A., Geraerts, R., Overmars, M. (eds) Motion in Games. MIG 2009. Lecture Notes in Computer Science, vol 5884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10347-6_9
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DOI: https://doi.org/10.1007/978-3-642-10347-6_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10346-9
Online ISBN: 978-3-642-10347-6
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