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Table-Top Gaming Narratology for Digital Interactive Storytelling

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Interactive Storytelling (ICIDS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5915))

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Abstract

In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.

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© 2009 Springer-Verlag Berlin Heidelberg

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van Velsen, M., Williams, J., Verhulsdonck, G. (2009). Table-Top Gaming Narratology for Digital Interactive Storytelling. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_15

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  • DOI: https://doi.org/10.1007/978-3-642-10643-9_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10642-2

  • Online ISBN: 978-3-642-10643-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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