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Game Theoretic Packet Scheduling in a Non-cooperative Wireless Environment

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Communication and Networking (FGCN 2009)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 56))

Abstract

In many practical scenarios, wireless devices are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a wireless cellular device may be programmed to report bogus channel information to gain resource allocation advantages. In this paper, we first analyze the impact of these rationally selfish behaviors on the performance of packet scheduling algorithms in time-slotted wireless networks. We further propose a novel game theoretic approach, where a user punishes the selfish user with a probability p, to enforce cooperation among selfish users. Through simulations, we can see the wireless users are scheduled more efficiently and fairly in this non-cooperative environment with our proposed approach.

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© 2009 Springer-Verlag Berlin Heidelberg

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Kong, Z., Kwok, YK. (2009). Game Theoretic Packet Scheduling in a Non-cooperative Wireless Environment. In: Ślęzak, D., Kim, Th., Chang, A.CC., Vasilakos, T., Li, M., Sakurai, K. (eds) Communication and Networking. FGCN 2009. Communications in Computer and Information Science, vol 56. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10844-0_2

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  • DOI: https://doi.org/10.1007/978-3-642-10844-0_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10843-3

  • Online ISBN: 978-3-642-10844-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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