Abstract
Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
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Yamane, S., Sawada, S., Hattori, H., Odagaki, M., Nakajima, K., Ishida, T. (2009). Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents. In: Yang, JJ., Yokoo, M., Ito, T., Jin, Z., Scerri, P. (eds) Principles of Practice in Multi-Agent Systems. PRIMA 2009. Lecture Notes in Computer Science(), vol 5925. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11161-7_29
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DOI: https://doi.org/10.1007/978-3-642-11161-7_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-11160-0
Online ISBN: 978-3-642-11161-7
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