Abstract
This article describes a virtual village we are currently assembling. Called NonKin Village, this is a gameworld that brings life to factional agents in a sort of an emergent SimCity. It supports street level interaction and dialog with agents to learn their issues, needs, grievances, and alignments and to try to assist them in countering the agenda of an insurgent faction aimed at ending the rule of law. The player can attempt tactical Diplomatic, Information, Military, and Economic (DIME) actions and observe Political, Military, Economic, Social, Infrastructure, and Information (PMESII) effects unfold, but watch out! It’s easy to go wrong in this foreign culture, to undertake operations with spurious side-effects. The player’s goal is to learn enough about the foreign culture and their situation so as to be successful at influencing the world and facilitating a new dynamic to take effect, that of equitable and self-sustaining institutions.
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Silverman, B.G. et al. (2009). NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. In: Dignum, F., Bradshaw, J., Silverman, B., van Doesburg, W. (eds) Agents for Games and Simulations. AGS 2009. Lecture Notes in Computer Science(), vol 5920. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11198-3_10
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DOI: https://doi.org/10.1007/978-3-642-11198-3_10
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