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SISINE: A Negotiation Training Dedicated Multi-Player Role-Playing Platform Using Artificial Intelligence Skills

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Computational Intelligence for Technology Enhanced Learning

Part of the book series: Studies in Computational Intelligence ((SCI,volume 273))

Abstract

In recent decades, a number of trainers have used role-playing games to teach negotiation skills. The SISINE Project – funded by the EU Leonardo Program - has developed a teaching methodology making it possible to conduct this kind of approaches in a virtual environment. The teaching methodology exploits a specially-developed technology platform allowing a small community of players to communicate, to interact and to play online in order to acquire basic notions and rules about negotiation and how to apply this knowledge. A part of SISINE project has investigated Artificial Intelligence issued techniques in order to evaluate implementation’s possibility of computer-controlled “artificial players” embodying some intelligent behaviors. This chapter presents the first results of those investigations.

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Madani, K., Chohra, A., Bahrammirzaee, A., Kanzari, D. (2010). SISINE: A Negotiation Training Dedicated Multi-Player Role-Playing Platform Using Artificial Intelligence Skills. In: Xhafa, F., Caballé, S., Abraham, A., Daradoumis, T., Juan Perez, A.A. (eds) Computational Intelligence for Technology Enhanced Learning. Studies in Computational Intelligence, vol 273. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11224-9_8

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  • DOI: https://doi.org/10.1007/978-3-642-11224-9_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-11223-2

  • Online ISBN: 978-3-642-11224-9

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