Abstract
In this paper, the rationale for the development and the process of creating the Virtual ELA® (Everyday Life Activities)-House are described. The Virtual ELA®-House is an innovative therapy program designed for use with clients with language and speech disorders and/or with other cognitive neuropsychological disorders, which result from brain damage, e.g. aphasia, apraxia of speech, neglect, etc. The Virtual Reality setting is chosen as a modern and relevant therapy setting which imitates real everyday life scenarios. Computer supported cognitive and language therapy allows for repetitive application in the clinical and home setting which is necessary for learning to take place. The advantages of employing a software program based on a Virtual Environment, in particular the Virtual ELA® -House, are discussed.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Sik Lányi, C., Geiszt, Z., Károlyi, P., Tilinger, Á., Magyar, V.: Virtual Reality in special needs early education. International Journal of Virtual Reality 5(4), 55–68 (2006), http://www.ijvr.org/issues/issue4/7.pdf
Standen, P.J., Brown, D.J.: Virtual Reality in the Rehabilitation of People with Intellectual Disabilities. Review, CyberPsychology & Behavior 8(3), 272–282 (2005)
Takacs, B.: Special Education & Rehabilitation: Teaching and Healing with Interactive Graphics. Special Issue on Computer Graphics in Education IEEE Computer Graphics and Applications 25(5), 40–48 (2005)
Takacs, B.: Cognitive mental and Physical Rehabilitation Using a Configurable Virtual Reality System. International Journal of Virtual Reality 5(4), 1–12 (2006), http://www.ijvr.org/issues/issue4/1.pdf
Heldal, I.: The Impact of Social Interaction on Usability for Distributed Virtual Environments. International Journal of Virtual Reality 6(3), 45–54 (2007), http://www.ijvr.org/issues/issue3-2007/7.pdf
Stark, J.A.: Analysing the language therapy process: The implicit role of learning and memory. Aphasiology 10/11, 1074–1089 (2005)
The National Aphasia Association, http://www.aphasia.org/
Stark, J.A.: Everyday Life Activities Photo Series, Manuals to Set 1 to Set 3. Bösmüller/Jentzsch, Vienna (1992-1998)
Stark, J.A.: Everyday Life Activities Object Photo Series Set 1, Jentzsch, Vienna (2003)
Maya, A.: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018#
Mastering MAYA Complete 2, Perry Harovas, John Kundert-Gibbs and Peter Lee, SYBEX, Inc.
Texture mapping, http://en.wikipedia.org/wiki/Texture_%28computer_graphics%29
Eclipse – an open development platform, http://www.eclipse.org
Irrlicht Engine, http://irrlicht.sourceforge.net/
Deep Exploration, http://www.righthemisphere.com/products/dexp/
DirectX file form, http://local.wasp.uwa.edu.au/~pbourke/dataformats/directx/
Ambierra: irrEdit, http://www.ambiera.com/irredit/
Sik Lányi, C.: Virtual Reality in Healthcare. In: Ichalkaranje, A., et al. (eds.) Intelligent paradigms for assistive and preventive healthcare, pp. 92–121. Springer, Berlin (2006)
Sampaio, P.N.M., de Freitas, R.I.C., Cardoso, G.N.P.: OGRE-Multimedia: An API for the Design of Multimedia and Virtual Reality Applications. In: Lovrek, I., Howlett, R.J., Jain, L.C. (eds.) KES 2008, Part III. LNCS (LNAI), vol. 5179, pp. 465–472. Springer, Heidelberg (2008)
Benkő, A., Sik Lányi, C., Stark, J.: Interacting via a Virtual Language Therapy Room. In: Computer-Based Intervention and Diagnostic Procedures - Applications for Language-Impaired Persons Workshop, Vienna, Austria, July 7-8, pp. 19–22 (2008)
Medve, A., Ober, I.: From Models to Components: Filling the Gap with SDL Macro-patterns. In: Int. Conf. Innovation on Software Engineering CIMCA/ISE 2008, Vienna, Austria (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Horváth, M., Dániel, C., Stark, J., Lanyi, C.S. (2009). Virtual Reality House for Rehabilitation of Aphasic Clients. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_20
Download citation
DOI: https://doi.org/10.1007/978-3-642-11245-4_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-11244-7
Online ISBN: 978-3-642-11245-4
eBook Packages: Computer ScienceComputer Science (R0)