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Multiresolution Models and Algorithms of Movement Planning and Their Application for Multiresolution Battlefield Simulation

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Intelligent Information and Database Systems (ACIIDS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5991))

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Abstract

In the paper a branch-and-bound algorithm for solving shortest paths problem in a large-scale terrain-based grid network, especially designed for multiresolution movement planning and simulation is discussed. The new approach deals with a specific method for merging the geographically adjacent nodes (squares) and the planning path to a “merged” graph. The merging is done by using geographically adjacent squares of primary graph (thus, we obtain nodes of a “merged” graph) and calculating costs in the “merged” graph as longest (or shortest) of the shortest paths between some subsets of nodes belonging to “merged” nodes. The properties of the algorithm are discussed and proved. Moreover, some remarks on how to parallelize and apply the presented algorithm for finding multiresolution shortest paths are proposed.

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Tarapata, Z. (2010). Multiresolution Models and Algorithms of Movement Planning and Their Application for Multiresolution Battlefield Simulation. In: Nguyen, N.T., Le, M.T., Świątek, J. (eds) Intelligent Information and Database Systems. ACIIDS 2010. Lecture Notes in Computer Science(), vol 5991. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12101-2_39

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  • DOI: https://doi.org/10.1007/978-3-642-12101-2_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12100-5

  • Online ISBN: 978-3-642-12101-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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