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A Framework for Intelligent Games

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Networked Digital Technologies (NDT 2010)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 88))

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Abstract

This paper presents the conceptual definition of a framework to help in the construction of intelligent games, where Artificial Intelligence Techniques could be inserted in the game in an easier way. The main AI techniques are presented as well as the requirements of this framework.

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© 2010 Springer-Verlag Berlin Heidelberg

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Adamatti, D.F. (2010). A Framework for Intelligent Games. In: Zavoral, F., Yaghob, J., Pichappan, P., El-Qawasmeh, E. (eds) Networked Digital Technologies. NDT 2010. Communications in Computer and Information Science, vol 88. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14306-9_38

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  • DOI: https://doi.org/10.1007/978-3-642-14306-9_38

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14305-2

  • Online ISBN: 978-3-642-14306-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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