Abstract
High dimensional cosine calculation is a tool that is often used to discover the similarity between two vectors in semantic space. This research uses vector similarities to create a novel way of visually representing the submitted work of a whole classroom of students over the course of a semester. Using a high dimensional cosine calculation, every student assignment submission is compared to one another in the Educational Game Design Class, an undergraduate/graduate programming class taught in Spring 2009 at the University of Colorado Boulder. This is accomplished by first converting every student submission into a representative vector based on submission project code. Through creating a visualization of these similarity scores, called a ‘Similarity Matrix’, interesting patterns begin to emerge indicating notable phenomena such as class ‘watershed moments’ and relative in-class effectiveness of presented programming concepts.
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Basawapatna, A., Repenning, A. (2010). Visualizing Student Game Design Project Similarities. In: Goel, A.K., Jamnik, M., Narayanan, N.H. (eds) Diagrammatic Representation and Inference. Diagrams 2010. Lecture Notes in Computer Science(), vol 6170. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14600-8_30
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DOI: https://doi.org/10.1007/978-3-642-14600-8_30
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14599-5
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