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Distance Learning Support System for Game Programming with Java

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Knowledge-Based and Intelligent Information and Engineering Systems (KES 2010)

Abstract

In recent years, students have confronted the importance of developing intermediate level programming skills. Many students are weak not only in programming; they are also not good at cooperation and collaboration when designing a program. Therefore, we produced a distance-learning support system using Java.

Generally, students can acquire knowledge that is constant in distance learning, but they find that it is difficult to finish a program independently. In distance learning, it is important to use mutual teaching and regular communication among students. When interesting programming of contents exists, games can make more effectively using Java software. This paper presents Java programming techniques that are necessary for game programming. Moreover this system supports upper level functions of game programming.

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© 2010 Springer-Verlag Berlin Heidelberg

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Yoshida, K., Yaoi, T., Miyaji, I., Yamada, K., Fujii, S. (2010). Distance Learning Support System for Game Programming with Java. In: Setchi, R., Jordanov, I., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2010. Lecture Notes in Computer Science(), vol 6278. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15393-8_54

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  • DOI: https://doi.org/10.1007/978-3-642-15393-8_54

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-15392-1

  • Online ISBN: 978-3-642-15393-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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