Abstract
In recent years, students have confronted the importance of developing intermediate level programming skills. Many students are weak not only in programming; they are also not good at cooperation and collaboration when designing a program. Therefore, we produced a distance-learning support system using Java.
Generally, students can acquire knowledge that is constant in distance learning, but they find that it is difficult to finish a program independently. In distance learning, it is important to use mutual teaching and regular communication among students. When interesting programming of contents exists, games can make more effectively using Java software. This paper presents Java programming techniques that are necessary for game programming. Moreover this system supports upper level functions of game programming.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Ootsuki, Y.: Programming classroom for JAVA online game, Rutles (2009)
Lopez, N., Nunez, M., Rodriguez, I., Rubio, F.: Including Malicious Agents into a Collaborative Learning Environment. In: Cerri, S.A., Gouardéres, G., Paraguaçu, F. (eds.) ITS 2002. LNCS, vol. 2363, pp. 51–60. Springer, Heidelberg (2002)
NSW Department of Education and Training, Blended Learning, http://www.schools.nsw.edu.au/learning/yrk12focusareas/learntech/blended/index.php
Yoshida, K., Miyaji, I., Yamada, K., Ichimura, H.: Distance Learning System for Programming and Software Engineering. In: Apolloni, B., Howlett, R.J., Jain, L. (eds.) KES 2007, Part III. LNCS (LNAI), vol. 4694, pp. 460–468. Springer, Heidelberg (2007)
Scott, A.: Wallace and Andrew Nierman. Addressing the need for a JAVA-based game curriculum. Journal of Computing Sciences in Colleges 22(2), 20–26 (2006) ISSN 19374771
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Yoshida, K., Yaoi, T., Miyaji, I., Yamada, K., Fujii, S. (2010). Distance Learning Support System for Game Programming with Java. In: Setchi, R., Jordanov, I., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2010. Lecture Notes in Computer Science(), vol 6278. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15393-8_54
Download citation
DOI: https://doi.org/10.1007/978-3-642-15393-8_54
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15392-1
Online ISBN: 978-3-642-15393-8
eBook Packages: Computer ScienceComputer Science (R0)