Abstract
In this article, a complete visual hull model is introduced. The proposed model is based on bounding edge representation which is one of the fastest visual hull models. However, the bounding edge model has fundamental drawbacks, which make it inapplicable in some environments. The proposed model produces a refined result which represents a complete triangular mesh surface of the visual hull. Further, comparison of the results by the state-of-the-art methods shows that the proposed model is faster than most of modern approaches, while the results are qualitatively as precise as theirs. Of interest is that proposed model can be computed in parallel distributively over the camera networks, while there is no bandwidth penalty for the network. Consequently, the execution time is decreased by the number of the camera nodes dramatically.
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Raeesi N., M.R., Wu, Q.M.J. (2010). A Complete Visual Hull Representation Using Bounding Edges. In: Qiu, G., Lam, K.M., Kiya, H., Xue, XY., Kuo, CC.J., Lew, M.S. (eds) Advances in Multimedia Information Processing - PCM 2010. PCM 2010. Lecture Notes in Computer Science, vol 6297. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15702-8_16
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DOI: https://doi.org/10.1007/978-3-642-15702-8_16
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