Abstract
The player experience is a significant parameter in evaluating the overall success of a game. It is necessary to create a game that provides: (1) satisfaction and (2) challenge. Dynamic difficulty adjustment (DDA) helps in producing interesting games. This paper focuses on improving DDA systems by introducing: (a) dynamic weight clipping, (b) differential learning and (c) adrenalin rush. Experimental results indicate that these features can implement an ideal DDA system that can engage the human player by creating equally competent opponents.
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Joy James Prabhu, A. (2010). Improving Dynamic Difficulty Adjustment to Enhance Player Experience in Games. In: Das, V.V., Vijaykumar, R. (eds) Information and Communication Technologies. ICT 2010. Communications in Computer and Information Science, vol 101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15766-0_44
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DOI: https://doi.org/10.1007/978-3-642-15766-0_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15765-3
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