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A Velocity-Based Approach for Simulating Human Collision Avoidance

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Intelligent Virtual Agents (IVA 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6356))

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Abstract

We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion.

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References

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© 2010 Springer-Verlag Berlin Heidelberg

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Karamouzas, I., Overmars, M. (2010). A Velocity-Based Approach for Simulating Human Collision Avoidance. In: Allbeck, J., Badler, N., Bickmore, T., Pelachaud, C., Safonova, A. (eds) Intelligent Virtual Agents. IVA 2010. Lecture Notes in Computer Science(), vol 6356. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15892-6_19

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  • DOI: https://doi.org/10.1007/978-3-642-15892-6_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-15891-9

  • Online ISBN: 978-3-642-15892-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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