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Exploring Learning through Audience Interaction in Virtual Reality Dome Theaters

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Knowledge Management, Information Systems, E-Learning, and Sustainability Research (WSKS 2010)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 111))

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Abstract

Informal learning in public spaces like museums, science centers and planetariums is increasingly popular during the last years. Recent advancements in large-scale displays allowed contemporary technology-enhanced museums to get equipped with digital domes, some with real-time capabilities like Virtual Reality systems. By conducting extensive literature review we have come to the conclusion that little to no research has been carried out on the leaning outcomes that the combination of VR and audience interaction can provide in the immersive environments of dome theaters. Thus, we propose that audience collaboration in immersive virtual reality environments presents a promising approach to support effective learning in groups of school aged children.

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© 2010 Springer-Verlag Berlin Heidelberg

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Apostolellis, P., Daradoumis, T. (2010). Exploring Learning through Audience Interaction in Virtual Reality Dome Theaters. In: Lytras, M.D., Ordonez De Pablos, P., Ziderman, A., Roulstone, A., Maurer, H., Imber, J.B. (eds) Knowledge Management, Information Systems, E-Learning, and Sustainability Research. WSKS 2010. Communications in Computer and Information Science, vol 111. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16318-0_55

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  • DOI: https://doi.org/10.1007/978-3-642-16318-0_55

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16317-3

  • Online ISBN: 978-3-642-16318-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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