Abstract
The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typology to create a heroic framework within which to organize the material is explained. The author introduces the concept of Negotiation Clouds to improve a fold-back story structure and create meaningful agency for the user without compromising author control of the narrative.
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Adams, E.: Fundamentals of Game Design Second Edition. New Riders, Berkley (2010)
Propp, V.: Morphology of the Folktale. American Folklore Society and Indiana University (1968)
Tomaszwekski, Z., Binstead, K.: The Limitations of a Propp-based Approach to Interactive. Drama University of Hawaii—Manoa, Honolulu (2007)
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Gibson, M., Zapdramatic, P. (2010). The Haiti Earthquake Experience: A Case Study. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16638-9_31
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DOI: https://doi.org/10.1007/978-3-642-16638-9_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16637-2
Online ISBN: 978-3-642-16638-9
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