Skip to main content

Motion Parameterization with Inverse Blending

  • Conference paper
Motion in Games (MIG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6459))

Included in the following conference series:

Abstract

Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics of interest. We present in this paper an optimization framework for determining blending weights able to produce motions precisely satisfying multiple given spatial constraints. Our proposed method is simpler than previous approaches, and yet it can quickly achieve locally optimal solutions without pre–processing of basis functions. The effectiveness of our method is demonstrated in solving two classes of problems: 1) we show the precise control of end-effectors during the execution of diverse upper–body actions, and 2) we also address the problem of synthesizing walking animations with precise feet placements, demonstrating the ability to simultaneously meet multiple constraints and at different frames. Our several experimental results demonstrate that the proposed optimization approach is simple to implement and effectively achieves realistic results with precise motion control.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Abe, Y., Liu, C.K., Popović, Z.: Momentum-based parameterization of dynamic character motion. In: 2004 ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, SCA 2004, pp. 173–182. Eurographics Association, Aire-la-Ville (2004)

    Chapter  Google Scholar 

  2. Arikan, O., Forsyth, D.A.: Synthesizing constrained motions from examples. Proceedings of SIGGRAPH 21(3), 483–490 (2002)

    MATH  Google Scholar 

  3. Arikan, O., Forsyth, D.A., O’Brien, J.F.: Motion synthesis from annotations. ACM Transaction on Graphics (Proceedings of SIGGRAPH) 22(3), 402–408 (2003)

    Article  MATH  Google Scholar 

  4. Bruderlin, A., Williams, L.: Motion signal processing. In: SIGGRAPH 1995, pp. 97–104. ACM Press, New York (1995)

    Google Scholar 

  5. Camporesi, C., Huang, Y., Kallmann, M.: Interactive motion modeling and parameterization by direct demonstration. In: Proceedings of the 10th International Conference on Intelligent Virtual Agents, IVA (2010)

    Google Scholar 

  6. Cooper, S., Hertzmann, A., Popović, Z.: Active learning for real-time motion controllers. ACM Transactions on Graphics (SIGGRAPH 2007) 26(3) (August 2007)

    Google Scholar 

  7. Coros, S., Beaudoin, P., Yin, K.K., van de Pann, M.: Synthesis of constrained walking skills. ACM Trans. Graph. 27(5), 1–9 (2008)

    Article  Google Scholar 

  8. Gleicher, M., Shin, H.J., Kovar, L., Jepsen, A.: Snap-together motion: assembling run-time animations. In: Proceedings of the Symposium on Interactive 3D Graphics (I3D), pp. 181–188. ACM Press, New York (2003)

    Google Scholar 

  9. Grochow, K., Martin, S., Hertzmann, A., Popović, Z.: Style-based inverse kinematics. ACM Transactions on Graphics (Proceedings of SIGGRAPH) 23(3), 522–531 (2004)

    Article  Google Scholar 

  10. Heck, R., Gleicher, M.: Parametric motion graphs. In: Proc. of the 2007 Symposium on Interactive 3D Graphics and Games, I3D 2007, pp. 129–136. ACM Press, New York (2007)

    Chapter  Google Scholar 

  11. Kovar, L., Gleicher, M.: Automated extraction and parameterization of motions in large data sets. ACM Transaction on Graphics (Proceedings of SIGGRAPH) 23(3), 559–568 (2004)

    Article  Google Scholar 

  12. Kovar, L., Gleicher, M., Pighin, F.H.: Motion graphs. Proceedings of SIGGRAPH 21(3), 473–482 (2002)

    Google Scholar 

  13. Kovar, L., Schreiner, J., Gleicher, M.: Footskate cleanup for motion capture editing. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation (SCA), pp. 97–104. ACM Press, New York (2002)

    Google Scholar 

  14. Kwon, T., Shin, S.Y.: Motion modeling for on-line locomotion synthesis. In: Proceedings of the 2005 ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, SCA 2005, pp. 29–38. ACM Press, New York (2005)

    Chapter  Google Scholar 

  15. Mukai, T., Kuriyama, S.: Geostatistical motion interpolation. In: ACM SIGGRAPH, pp. 1062–1070. ACM Press, New York (2005)

    Google Scholar 

  16. Press, W.H., Teukolsky, S.A., Vetterling, W.T., Flannery, B.P.: Numerical Recipes: The Art of Scientific Computing, 3rd edn. Cambridge Univ. Press, New York (2007)

    MATH  Google Scholar 

  17. Rose, C., Bodenheimer, B., Cohen, M.F.: Verbs and adverbs: Multidimensional motion interpolation. IEEE Computer Graphics and Applications 18, 32–40 (1998)

    Article  Google Scholar 

  18. Rose III, C.F., Sloan, P.P.J., Cohen, M.F.: Artist-directed inverse-kinematics using radial basis function interpolation. Computer Graphics Forum (Proceedings of Eurographics) 20(3), 239–250 (2001)

    Article  Google Scholar 

  19. Safonova, A., Hodgins, J.K.: Construction and optimal search of interpolated motion graphs. In: ACM SIGGRAPH 2007, p. 106. ACM, New York (2007)

    Google Scholar 

  20. Sumner, R.W., Zwicker, M., Gotsman, C., Popović, J.: Mesh-based inverse kinematics. ACM Trans. Graph. 24(3), 488–495 (2005)

    Article  Google Scholar 

  21. Treuille, A., Lee, Y., Popović, Z.: Near-optimal character animation with continuous control. In: ACM SIGGRAPH 2007 Papers, SIGGRAPH 2007, p. 7. ACM Press, New York (2007)

    Google Scholar 

  22. Unuma, M., Anjyo, K., Takeuchi, R.: Fourier principles for emotion-based human figure animation. In: SIGGRAPH 1995, pp. 91–96. ACM Press, New York (1995)

    Google Scholar 

  23. Wiley, D.J., Hahn, J.K.: Interpolation synthesis of articulated figure motion. IEEE Computer Graphics and Applications 17(6), 39–45 (1997)

    Article  Google Scholar 

  24. Yamane, K., Kuffner, J.J., Hodgins, J.K.: Synthesizing animations of human manipulation tasks. In: ACM SIGGRAPH 2004, pp. 532–539. ACM, New York (2004)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Huang, Y., Kallmann, M. (2010). Motion Parameterization with Inverse Blending. In: Boulic, R., Chrysanthou, Y., Komura, T. (eds) Motion in Games. MIG 2010. Lecture Notes in Computer Science, vol 6459. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16958-8_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-16958-8_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16957-1

  • Online ISBN: 978-3-642-16958-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics