Abstract
We propose a new comics stylization model based on a very efficient depth map generation. It is designed to render large scenes with multiple objects as well as single object in real time through a complete GPU implementation. 3D comics stylizations are generally view-dependent and only use the camera field of view to render the scene. In all cases, the depth of objects is computed according to the near and far planes while they are almost without any relation with the range depth of these objects present in the scene. Our model solves this problem by computing minimal and maximal values in the depth map. Moreover, it reproduces and improves better comics stylizations proposed for 2D images. Results show that our model is suitable for different kinds of 3D scenes and to produce various comics stylizations.
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Suarez, J., Belhadj, F., Boyer, V. (2010). Comics Stylizations of 3D Scenes Using GPU. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6455. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17277-9_54
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DOI: https://doi.org/10.1007/978-3-642-17277-9_54
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17276-2
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