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Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph

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Advances in Visual Computing (ISVC 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6453))

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Abstract

Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.

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Morimoto, Y., Ono, K. (2010). Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6453. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17289-2_68

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  • DOI: https://doi.org/10.1007/978-3-642-17289-2_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17288-5

  • Online ISBN: 978-3-642-17289-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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