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Part of the book series: Studies in Computational Intelligence ((SCI,volume 350))

Abstract

Several studies support the benefits that collaborative learning offers to students’ overall development. It has also been shown that introducing new technologies into the educational field as motivational tools improves learning. Based on the strong evidence that CSCL (Computer-Supported Collaborative Learning) is an effective way of learning, analysis of the quality of collaboration occurring in these kinds of processes has become an important research field. Starting from these two realities and with the aim of assessing the collaboration that occurs during an educational process involving educational video games with group activities, this paper presents a model of a Video Game Supported Collaborative Learning (VGSCL) system. By means of various models related to the learning and game processes, the quality of collaboration occurring during this process can be analyzed, and the game can be adapted to make both the play and learning experiences more enjoyable and effective.

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Padilla Zea, N., Medina Medina, N., Gutiérrez Vela, F.L., Paderewski, P. (2011). A Model-Based Approach to Designing Educational Multiplayer Video Games. In: Daradoumis, T., Caballé, S., Juan, A.A., Xhafa, F. (eds) Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding. Studies in Computational Intelligence, vol 350. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19814-4_8

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  • DOI: https://doi.org/10.1007/978-3-642-19814-4_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-19813-7

  • Online ISBN: 978-3-642-19814-4

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