Abstract
Several studies support the benefits that collaborative learning offers to students’ overall development. It has also been shown that introducing new technologies into the educational field as motivational tools improves learning. Based on the strong evidence that CSCL (Computer-Supported Collaborative Learning) is an effective way of learning, analysis of the quality of collaboration occurring in these kinds of processes has become an important research field. Starting from these two realities and with the aim of assessing the collaboration that occurs during an educational process involving educational video games with group activities, this paper presents a model of a Video Game Supported Collaborative Learning (VGSCL) system. By means of various models related to the learning and game processes, the quality of collaboration occurring during this process can be analyzed, and the game can be adapted to make both the play and learning experiences more enjoyable and effective.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Nussbaum, M., Rosas, R., Rodríguez, P., Sun, Y., Valdivia, V.: Diseño, desarrollo y evaluación de videojuegos portátiles educativos y autorregulados. Ciencia al Día 3(2), 1–20 (1999)
Lacasa, P., Martínez-Borda, R.: Aprendiendo con los videojuegos. Universidad de Alcalá de Henares in collaboration with Electronic Arts España (2007)
Mooney, C.: Theories of Childhood: An Introduction to Dewey, Montessori, Erikson, Piaget, & Vygotsky. Redleaf Press Minnesota (2000)
McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the Educational use of Games. Teem Publications, Cambridgeshire (2002)
Padilla Zea, N., González Sánchez, J.L., Gutiérrez, F.L., Cabrera, M.J., Paderewski, P.: Diseño de videojuegos colaborativos y educativos centrados en la jugabilidad. In: Proceedings, 10th Simposio Internacional de Informática Educativa, Salamanca (Spain), pp. 1–6 (2008)
Jong, B., Chan, T., Wu, Y., Lin, T.: Applying the adaptive learning material producing strategy to group learning. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 39–49. Springer, Heidelberg (2006)
Mendoza, P., Galvis, A.: Juegos Multiplayer: Juegos colaborativos para la educación. Master’s Thesis, Universidad de los Andes, Bogotá, Colombia (1998)
Collazos, C.A., Ochoa, S.F., Mendoza, J.: La evaluación colaborativa como mecanismo de mejora de los procesos de evaluación del aprendizaje en un aula de clase. Revista Ingeniería e Investigación 27(2), 72–76 (2007)
Ellis, C.A., Gibbs, S.J., Rein, G.L.: Groupware: some issues and experiences. Communications of the ACM 34(1), 39–58 (1991)
Padilla Zea, N., González Sánchez, J.L., Gutiérrez, F.L., Cabrera, M.J., Paderewski, P.: From CSCL to VGSCL: a new approximation to collaborative learning. In: Proceedings of the 1st International Conference on Computer-Supported Education, pp. 329–334 (2009)
Paternò, F.: Formal reasoning about dialogue properties with automatic support. Interacting with Computers 9, 173–196 (1997)
González Sánchez, J.L.: Diseño de Videojuegos Adaptados a las Educación Especial. Master’s Dissertation, University of Granada (2007)
Card, S.K., Moran, T.P., Newell, A.: The Psychology of Human-Computer Interaction. Lawrence Erlbaum, Hillsdale (1985)
Padilla Zea, N., González Sánchez, J.L., Gutiérrez, F.L.: Collaborative learning by means of video games: an entertainment system in the learning processes. In: Proceedings, 9th IEEE International Conference on Advanced Learning Technologies (ICALT), pp. 215–217 (2009)
Hanneman, R.A., Riddle, M.: Introduction to Social Network Methods. Free online textbook (2005), http://www.faculty.ucr.edu/~hanneman/nettext/ (accessed March 11, 2010).
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Padilla Zea, N., Medina Medina, N., Gutiérrez Vela, F.L., Paderewski, P. (2011). A Model-Based Approach to Designing Educational Multiplayer Video Games. In: Daradoumis, T., Caballé, S., Juan, A.A., Xhafa, F. (eds) Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding. Studies in Computational Intelligence, vol 350. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19814-4_8
Download citation
DOI: https://doi.org/10.1007/978-3-642-19814-4_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-19813-7
Online ISBN: 978-3-642-19814-4
eBook Packages: EngineeringEngineering (R0)