Abstract
In this paper we present a 3D animated character developed with Blender that evaluates the knowledge of a user in a particular subject using an adaptive test. The avatar was built with the Game Engine of Blender and Python. Our adaptive test is based on XML as data manager and CLIPS as inference engine. Both are connected with a new library in Python that we had to develop for this purpose. Some characteristic of our project include: a) mesh deformation in real time (dynamic creation and edition of IpoCurves in Game Engine), b) Interaction with external applications to Blender (such as CLIPS) using pipes, c) use of threads for concurrent execution of tasks, d) use of Text to Speech.
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Gonzalez, C.S. (2011). Integrating 3D Animated Characters with Adaptative Tests. In: Abraham, A., Corchado, J.M., González, S.R., De Paz Santana, J.F. (eds) International Symposium on Distributed Computing and Artificial Intelligence. Advances in Intelligent and Soft Computing, vol 91. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19934-9_51
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DOI: https://doi.org/10.1007/978-3-642-19934-9_51
Publisher Name: Springer, Berlin, Heidelberg
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