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Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA

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Applications of Evolutionary Computation (EvoApplications 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6624))

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Abstract

In this paper, we investigate the application of reinforcement learning in the learning of chasing behaviours of non-player characters (NPCs). One popular method for encoding intelligent behaviours in game is by scripting where the behaviours on the scene are predetermined. Many popular games have their game intelligence encoded in this manner. The application of machine learning techniques to learn non-player character behaviours is still being explored by game AI researchers. The application of machine learning in games could enhance game playing experience. In this report, we investigate the design and implementation of reinforcement learning to learn the chasing behaviours of NPCs. The design and the simulation results are discussed and further work in this area is suggested.

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Phon-Amnuaisuk, S. (2011). Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_14

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  • DOI: https://doi.org/10.1007/978-3-642-20525-5_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20524-8

  • Online ISBN: 978-3-642-20525-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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