Skip to main content

An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps

  • Chapter
Multidisciplinary Aspects of Time and Time Perception

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6789))

Abstract

In this paper, we present an experiment whose goal is to assess the role of temporal aspects in sonically and haptically simulating the act of walking on a bump or a hole. In particular, we investigated whether the timing between heel and toe and the timing between footsteps affected perception of walking on unflat surfaces. Results show that it is possible to sonically and haptically simulate a bump or a hole only by varying temporal information.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Cook, P.: Physically Informed Sonic Modeling (PhISM): Synthesis of Percussive Sounds. Computer Music Journal 21(3), 38–49 (1997)

    Article  Google Scholar 

  2. Cook, P.: Modeling Bill’s Gait: Analysis and Parametric Synthesis of Walking Sounds. In: Proceedings of the AES 22nd International Conference on Virtual, Synthetic, and Entertainment Audio, pp. 73–78 (2002)

    Google Scholar 

  3. Farnell, A.: Marching onwards: procedural synthetic footsteps for video games and animation. In: Proceedings of the Pure Data Convention (2007)

    Google Scholar 

  4. Fontana, F., Bresin, R.: Physics-based sound synthesis and control: crushing, walking and running by crumpling sounds. In: Proc. Colloquium on Musical Informatics, pp. 109–114 (2003)

    Google Scholar 

  5. Hollerbach, J., Checcacci, D., Noma, H., Yanagida, Y., Tetsutani, N.: Simulating side slopes on locomotion interfaces using torso forces. In: Haptic Symposium, Citeseer, pp. 91–98 (2003)

    Google Scholar 

  6. Hollerbach, J., Mills, R., Tristano, D., Christensen, R., Thompson, W., Xu, Y.: Torso force feedback realistically simulates slope on treadmill-style locomotion interfaces. The International Journal of Robotics Research 20(12), 939 (2001)

    Article  Google Scholar 

  7. Hunt, K.H., Crossley, F.R.E.: Coefficient of restitution interpreted as damping in vibroimpact. ASME Journal of Applied Mechanics 42(2), 440–445 (1975)

    Article  Google Scholar 

  8. Iwata, H., Yano, H., Nakaizumi, F.: Gait master: A versatile locomotion interface for uneven virtual terrain. vr, page 131(2001)

    Google Scholar 

  9. Lécuyer, A., Burkhardt, J., Etienne, L.: Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 246. ACM, New York (2004)

    Google Scholar 

  10. Marchal, M., Lecuyer, A., Cirio, G., Bonnet, L., Emily, M.: Walking Up and Down in Immersive Virtual Worlds: Novel Interactive Techniques Based on Visual Feedback. In: Proceedings of IEEE Symposium on 3D User Interface (2010)

    Google Scholar 

  11. Miner, N., Caudell, T.: Using wavelets to synthesize stochastic-based sounds for immersive virtual environments. ACM Transactions on Applied Perception 2(4), 521–528 (2005)

    Article  Google Scholar 

  12. Nordahl, R., Serafin, S., Turchet, L.: Sound synthesis and evaluation of interactive footsteps for virtual reality applications. In: Proc. IEEE VR (2010)

    Google Scholar 

  13. Serafin, S., Turchet, L., Nordahl, R., Dimitrov, S., Berrezag, A., Hayward, V.: Identification of virtual grounds using virtual reality haptic shoes and sound synthesis. In: Proc. Eurohaptics Symposium on Haptics and Audio-visual Environments (2010)

    Google Scholar 

  14. Serafin, S., Turchet, L., Nordahl, R.: Extraction of ground reaction forces for real-time synthesis of walking sounds. In: Proc. Audiomostly (2009)

    Google Scholar 

  15. Serafin, S., Turchet, L., Nordahl, R.: Do You Hear A Bump Or A Hole? An Experiment on Temporal Aspects in the Recognition of Footsteps Sounds (2010)

    Google Scholar 

  16. Turchet, L., Marchal, M., Lécuyer, A., Nordahl, R., Serafin, S.: Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. In: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, pp. 139–142. ACM, New York (2010)

    Chapter  Google Scholar 

  17. Turchet, L., Nordahl, R., Berrezag, A., Dimitrov, S., Hayward, V., Serafin, S.: Audio-haptic physically based simulation of walking sounds. In: Proc. of IEEE International Workshop on Multimedia Signal Processing (2010)

    Google Scholar 

  18. Turchet, L., Nordahl, R., Serafin, S.: Examining the role of context in the recognition of walking sound. In: Proc. of Sound and Music Computing Conference (2010)

    Google Scholar 

  19. Turchet, L., Serafin, S., Dimitrov, S., Nordahl, R.: Conflictual audio-haptic feedback in physically based simulation of walking sounds. In: Proc. of Haptic Audio Interaction Design Conference (2010)

    Google Scholar 

  20. Turchet, L., Serafin, S., Dimitrov, S., Nordahl, R.: Physically based sound synthesis and control of footsteps sounds. In: Proceedings of Digital Audio Effects Conference (2010)

    Google Scholar 

  21. Welch, R., Warren, D.: Immediate perceptual response to intersensory discrepancy. Psychological Bulletin 88(3), 638 (1980)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Turchet, L., Serafin, S. (2011). An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps. In: Vatakis, A., Esposito, A., Giagkou, M., Cummins, F., Papadelis, G. (eds) Multidisciplinary Aspects of Time and Time Perception. Lecture Notes in Computer Science(), vol 6789. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21478-3_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21478-3_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21477-6

  • Online ISBN: 978-3-642-21478-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics