Skip to main content

Development Tools for Interactive Behaviors

  • Conference paper
End-User Development (IS-EUD 2011)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6654))

Included in the following conference series:

Abstract

This research uses participatory design workshops and user-centered design with trained interaction designers to guide the development of a new programming language and environment for creating interactive applications. Interactive behaviors, which define the operation of an interactive application, are usually difficult for interaction designers to program because many interaction designers do not have formal programming training and many features of interactive behaviors make the task of programming them distinct from, and often more challenging than, other programming tasks. This research aims to create a programming language and environment that is tailored to the needs of interaction designers and that alleviates the problems that make programming interactive behaviors difficult.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Rogers, Y., Sharp, H., Preece, J.: Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons, Ltd., West Sussex (2007)

    Google Scholar 

  2. Schön, D.: The Reflective Practitioner: How professionals think in action (1983)

    Google Scholar 

  3. Myers, B.A., Park, S.Y., Nakano, Y., Mueller, G., Ko, A.J.: How Designers Design and Program Interactive Behaviors. In: VL/HCC, pp. 177–184 (2008)

    Google Scholar 

  4. Carter, A., Hundhausen, C.: How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers. In: VL/HCC, pp. 207–211 (2010)

    Google Scholar 

  5. Letondal, C., Chatty, S., Phillips, G., Fabien, A., Conversy, S.: Usability requirements for interaction-oriented development tools. Psychology of Programming (2010)

    Google Scholar 

  6. Ozenc, F.K., Kim, M., Zimmerman, J., Oney, S., Myers, B.: How to support designers in getting hold of the immaterial material of software. In: CHI, pp. 2513–2522 (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Oney, S. (2011). Development Tools for Interactive Behaviors. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21530-8_49

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21530-8_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21529-2

  • Online ISBN: 978-3-642-21530-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics