Abstract
We propose a realtime and direct-touch interaction system for 3D cultural artifact exhibition based on a texture-based haptic rendering technique. In the field of digital archive, it is important to archive and exhibit the cultural artifact at the high-definition. To archive the shape, color and texture of the cultural artifact, it is important to archive and represent not only visual effect but haptic impression. Therefore, multimodal digital archiving, realtime multisensory rendering, and intuitive and immersive exhibition system are necessary. Therefore, we develop a realtime and direct-touch interaction system for the 3D cultural artifact exhibition based on a texture-based haptic rendering technique. In our system, the viewer can directly touch a stereoscopic vision of 3D digital archived cultural artifact with the string-based and scalable haptic interface device "SPIDAR" and vibration motor.
Chapter PDF
References
Tanaka, H.T., Yano, K., Hachimura, K., Nishiura, T., Choi, W., Fukumori, T., Furukawa, K., Wakita, W., Tsuchida, M., Saiwaki, N.: Digital Archiving of the World Intangible Cultural heritage “Gion Festival in Kyoto”: Reproduction of “Fune-boko” Float of the Gion Festival Parade in “Virtual Kyoto”. In: Proceedings of the ASIAGRAPH 2010, Shanghai, China (2010)
Tanaka, H.T., Hachimura, K., Yano, K., Tanaka, S., Furukawa, K., Nishiura, T., Tsutida, M., Choi, W., Wakita, W.: Multimodal Digital Archiving and Reproduction of the World Cultural Heritage “Gion Festival in Kyoto”. In: Proceedings of the ACM SIGGRAPH Sponsored 9th International Conference on VR Continuum and Its Applications in Industry (VRCAI 2010), COEX, Seoul, Korea (2010)
Sato, M.: Development of string-based force display: Spidar. In: Proceedings of the 8th International Conference on Virtual Systems and Multi Media (VSMM 2002), Gyeongju, Korea (2002)
Mark, W.R., Randolph, S.C., Finch, M., Verth, J.M.V., Taylor II, R.M.: Adding Force Feedback to Graphics Systems: Issues and Solutions. In: Proceedings of the SIGGRAPH 1996, New Orleans, U.S.A, pp. 447–452 (1996)
Massie, T.H., Salisburg, J.K.: The PHANTOM Haptic Interface: A Device for Probing Virtual Objects. In: Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, DSC, Chicago, U.S.A, vol. 55(1), pp. 295–301 (1994)
Zilles, C., Salisbury, K.: A constraint-based God-object method for haptic display. In: Proceedings of the IEEE/RSJ International Conference Intelligent Robots and Systems, Pittsburgh, U.S.A, pp. 146–151 (1995)
Stanney, K.: Haptic Rendering In Virtual Environments. Handbook of Virtual Environments. In: Basdogan, C., Srinivasan, M.A. (eds.), pp. 117–134. Lawrence Erlbaum Associates, Inc., London (2001)
Theoktisto, V., Fairén, M., Navazo, I., Moncĺus, E.: Rendering detailed haptic textures. In: Proceeding of the 2nd Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2005), Pisa, Italy, pp. 16–23 (2005)
Wakita, W., Ido, S.: A Material System under Haptic Rendering for Pseudo-Roughness. IEICE Trans. Inf. & Syst (Japanese Edition) J91-D(8), 2061–2070 (2008)
Wakita, W., Ido, S.: A Haptic Rendering for High Polygon Model Using Distance Map and Normal Map. IPSJ Journal 49(7), 2509–2517 (2008)
Ozaki, R., Nishiwaki, Y., Takeda, Y.: Weave pattern modeling of silk-like fabrics from multi-illuminated HDR image analysis. Transactions of the Virtual Reality Society of Japan 14, 315–324 (2009)
Nomura, K., Yin, X., Sakaguchi, Y., Tanaka, H.: Modeling system of tactile feeling based on photometoric images analysis. IEICE Trans. Inf. & Syst (Japanese Edition) J93-D(10), 2326–2329 (2010)
Christou, C., Angus, C., Celine Loscos, C., Dettori, A., Roussou, M.: A Versatile Large-Scale Multimodal VR System for Cultural Heritage Visualization. In: Proceeding of the ACM symposium on Virtual Reality Software and Technology (VRST 2006), Limassol, Cyprus, pp. 133–140 (2006)
Carrozzino, M., Bergamasco, M.: Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage 11(4), 452–458 (2010)
Inami, M., Kawakami, N., Sekiguchi, D., Yanagida, Y., Maeda, T., Tachi, S.: Visuo-Haptic Display Using Head-Mounted Projector. In: Proceedings of the IEEE Virtual Reality 2000, pp. 233–240 (2000)
Arsenault, R., Ware, C.: Eye-hand co-ordination with force feedback. In: Proceedings of the ACM Conferernce on Human Factors in Computing Systems (CHI 2000), pp. 408–414 (2000)
Arsenault, R., Ware, C.: The Importance of Stereo and Eye Coupled Perspective for Eye-Hand Coordination in Fish Tank VR. Presence 13(5), 549–559 (2004)
Vallino, J., Brown, C.: Haptics in augmented reality. In: Proceedings of the IEEE. Int’l Conf. on Multimedia Computing and Systems (ICMCS), vol. 1, pp. 195–200 (1999)
Bianchi, G., Knoerlein, B., Szekely, G., Harders, M.: High precision augmented reality haptics. In: Proceedings of EuroHaptics, pp. 169–178 (2006)
Sandor, C., Uchiyama, S., Yamamoto, H.: Visuo-Haptic Systems: Half-Mirrors Considered Harmful. In: Proceedings of the WHC 2007, pp. 292–297 (2007)
Sandor, C., Kuroki, T., Uchiyama, S., Yamamoto, H.: Exploring Visuo-Haptic Mixed Reality. Technical Report PRMU 2006-199 IEICE, Tokyo, Japan, vol. 106, pp. 31–36 (2007)
Brederson, J.D., Ikits, M., Johnson, C., Hansen, C.: In: Proceedings of the PHANToM Users Group Workshop, Aspen, CO, pp. 46–49 (2000)
Ikits, M., Hansen, C., Johnson, C.: A Comprehensive Calibration and Registration Procedure for the Visual Haptic Workbench. In: Proceedings of the Eurographics Workshop on Virtual Environments, Zurich, Switzerland, pp. 247–254 (2003)
Ikits, M., Brederson, J.D.: In: Hansen, C., Johnson, C. (eds.) Visualization Handbook, pp. 431–447. Academic Press, London (2004)
Yoshida, T., Kamuro, S., Minamizawa, K., Nii, H., Tachi, S.: RePro3D: Full-Parallax 3D Display Using Retro-Reflective Projection Technology. In: Proceedings of the ACM SIGGRAPH 2010 Emerging Technologies, Los Angeles, California (2010)
Wakita, W., Murakami, K., Ido, S.: Development of a Texture-Based Haptic Modeling System. IEICE Trans. Inf. & Syst. (Japanese Edition) J91-D(12), 2773–2780 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Wakita, W., Akahane, K., Isshiki, M., Tanaka, H.T. (2011). A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition. In: Shumaker, R. (eds) Virtual and Mixed Reality - Systems and Applications. VMR 2011. Lecture Notes in Computer Science, vol 6774. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22024-1_22
Download citation
DOI: https://doi.org/10.1007/978-3-642-22024-1_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22023-4
Online ISBN: 978-3-642-22024-1
eBook Packages: Computer ScienceComputer Science (R0)