Abstract
The ability to capture customers’ needs and the voice of customers, and to translate them into a set of product specifications that at best satisfy the target customers has increasingly become a key element of business strategy. The common practice consists in evaluating products at the end of the design process through physical prototypes with the participation of users and potential customers. The same practice can be implemented by using virtual replica of real products, reducing cost and time necessary to build some variants. The paper presents a methodology for the development of the virtual prototype of a piece of furniture, produced by a company that is interested in studying how customers perceive and evaluate some variants of the hinge mechanism. The virtual prototype has been implemented using a tool for virtual reality applications oriented to non-expert programmers. The modularity and flexibility of the approach used for implementing the virtual replica has allowed us to re-use the components, and to easily change the parameters, also during the test activities.
Chapter PDF
Similar content being viewed by others
References
Ulrich, K., Eppinger, S.: Product Design and Development. McGraw-Hill, New York (2008)
Zeithaml, V.A.: Consumer perceptions of price, quality, and value: A means-end model and synthesis of evidence. Journal of Marketing 52(3), 2–22 (1988)
Wang, G.G.: Definition and review of virtual prototyping. Journal of Computing and Information Science in Engineering 2(3), 232–236 (2002)
Norman, D.A., Draper, S.W. (eds.): User Centered System Design: New Perspectives on Human-computer Interaction, 1st edn. CRC Press, Boca Raton (1986)
Hvam, L., Mortensen, N.H., Riis, J.: Product Customization. Springer, Heidelberg (2008)
Verlinden, J., Horvath, I., Nam, T.-J.: Recording augmented reality experiences to capture design reviews. International Journal on Interactive Design and Manufacturing 3(3), 189–200 (2009)
Santos, P., Stork, A., Gierlinger, T., Pagani, A., Paloc, C., Barandarian, I., Conti, G., Amicis, R.D., Witzel, M., Machui, O., Jimenez, J., Araujo, B., Jorge, J., Bodammer, G.: Improve: An innovative application for collaborative mobile mixed reality design review. International Journal on Interactive Design and Manufacturing 1(2), 115–126 (2007)
Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalavari, Z., Encarnacao, L.M., Gervautz, M., Purgathofer, W.: The studierstube augmented reality project. Presence: Teleoperators and Virtual Environments 11(1), 33–54 (2002)
Bordegoni, M., Colombo, G., Formentini, L.: Haptic technologies for the conceptual and validation phases of product design. Computers & Graphics 30(3), 377–390 (2006)
Kim, L., Han, M., Shin, S. K., Park, S. H.: A haptic dial system for multimodal prototyping. In: 18th International Conference on Artificial Reality and Telexistence – ICAT (2008)
Magnenat-Thalmann, N., Volino, P., Bonanni, U., Summers, I.R., Bergamasco, M., Salsedo, F., et al.: From physics-based simulation to the touching of textiles: The haptex project. The International Journal of Virtual Reality 6(3), 35–44 (2007)
Ferrise, F., Bordegoni, M., Lizaranzu, J.: Product Design Review Application Based on a Vision-Sound-Haptic Interface. In: Nordahl, R., Serafin, S., Fontana, F., Brewster, S. (eds.) HAID 2010. LNCS, vol. 6306, pp. 169–178. Springer, Heidelberg (2010)
Burdea, G., Coiffet, P.: Virtual Reality Technology, 2nd edn. John Wiley, New York (2003)
Grünwald, M. (ed.): Human Haptic Perception - Basics and Applications. Birkhäuser, Switzerland (2008)
Farnell, A.: Designing Sound. The MIT Press, Cambridge (2010)
Sharples, S., Cobb, S., Moody, A., Wilson, J.R.: Virtual reality induced symptoms and effects (vrise): Comparison of head mounted display (hmd), desktop and projection display systems. Displays 29(2), 58–69 (2008); Health and Safety Aspects of Visual Displays
Plaisier, M.A., Kappers, A.M.L., Tiest, W.M.B., Ernst, M.O.: Visually Guided Haptic Search. IEEE Transactions on Haptics 3(1), 63–72 (2010)
Bordegoni, M., Ferrise, F., Lizaranzu, J.: Use of Interactive Virtual Prototypes to define product design specifications: a pilot study on consumer products. In: Proceedings of IEEE – 2011 International Symposium on VR Innovation – ISVRI (2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ferrise, F., Bordegoni, M. (2011). Fast Prototyping of Virtual Replica of Real Products. In: Shumaker, R. (eds) Virtual and Mixed Reality - Systems and Applications. VMR 2011. Lecture Notes in Computer Science, vol 6774. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22024-1_35
Download citation
DOI: https://doi.org/10.1007/978-3-642-22024-1_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22023-4
Online ISBN: 978-3-642-22024-1
eBook Packages: Computer ScienceComputer Science (R0)