Abstract
This paper describes the challenges and processes of developing a sociable interface and presents the implementation of one sociable interface, Dinner Party, in which a participant interacts with virtual creatures while dining alone. This paper explains how mundane objects can be sociable interfaces that interact with humans on a psychological level.
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Nam, H.Y., Do, E.YL. (2011). Sociable Tabletop Companions at “Dinner Party”. In: Stephanidis, C. (eds) HCI International 2011 – Posters’ Extended Abstracts. HCI 2011. Communications in Computer and Information Science, vol 173. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22098-2_92
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DOI: https://doi.org/10.1007/978-3-642-22098-2_92
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