Skip to main content

Towards Natural Interaction with Wheelchair Using Nintendo Wiimote Controller

  • Conference paper
Software Engineering and Computer Systems (ICSECS 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 181))

Included in the following conference series:

Abstract

The importance of natural interaction increases when the subjects are disabled people. It has been found that embedded solutions for impaired people lack in fluid interaction properties. This work investigates the interface design of a wheelchair controller according to the rules of physicality. Our aim is to provide further ease of use to the impaired whilst strengthening link between embedded software engineering and human-computer interaction. We propose an improved multi-function interface design by using Nintendo’s Wiimote that is more intuitive, robust, low cost, and most importantly, natural to use.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Dix, A., Ghazali, M., Ramduny-Ellis, D.: Modelling Devices for Natural Interaction. Electronic Notes in Theoretical Computer Science 23–40 (2008)

    Google Scholar 

  2. Ghazali, M., Dix, A.: Visceral Interaction. In: Proceeding of The British Computer Society BCS-HCL, pp. 68–72. Edinburgh, Scotland (2005)

    Google Scholar 

  3. Norman, D.: The next UI breakthrough, part 2: physicality. Interactions 14(4), 46–47 (2007)

    Article  Google Scholar 

  4. Sharp, H., Robinson, H., Petre, M.: The role of physical artefacts in agile software development: Two complementary perspectives. Interacting with Computers 21(1-2), (Special issue: Enactive Interfaces) 108–116 (2009)

    Article  Google Scholar 

  5. Nomura, S., Hutchins, E., Holder, B.E.: The uses of paper in commercial airline flight operations. In: CSCW 2006, pp. 249–258 (2006)

    Google Scholar 

  6. Sellen, A.J., Harper, R.H.R.: The Myth of the Paperless Office. The MIT Press, Cambridge (2003)

    Google Scholar 

  7. IterEx., http://www.planningcards.com/site/

  8. Bujnowski, A., Drozd, M., Kowalik, R., Wtorek, J.: A tactile system for informing the blind on direction of a walk. In: Conference on Human System Interactions, pp. 893–897 (2008)

    Google Scholar 

  9. Hara, M., Shokur, S., Yamamoto, A., Higuchi, T., Gassert, R., Bleuler, H.: Virtual environment to evaluate multimodal feedback strategies for augmented navigation of the visually impaired. In: Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 975–978 (2010)

    Google Scholar 

  10. Shah, C., Bouzit, M., Youssef, M., Vasquez, L.: Evaluation of RU-Netra - Tactile Feedback Navigation System For The Visually Impaired. In: International Workshop on Virtual Rehabilitation, pp. 72–77 (2006)

    Google Scholar 

  11. Ivanchenko, V., Coughlan, J., Gerrey, W., Shen, H.: Computer vision-based clear path guidance for blind wheelchair users. In: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility (Assets 2008), pp. 291–292. ACM, New York (2008)

    Google Scholar 

  12. Kuno, Y., Yoshimura, T., Mitani, M., Nakamura, A.: Robotic wheelchair looking at all people with multiple sensors. In: Proceedings of IEEE International Conference Multisensor Fusion and Integration for Intelligent Systems, pp. 341–346 (2003)

    Google Scholar 

  13. Abascal, J., Cagigas, D., Garay, N., Gardeazabal, L.: Mobile Interface for a Smart Wheelchair. In: Paternó, F. (ed.) Mobile HCI 2002. LNCS, vol. 2411, pp. 373–377. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  14. Home Care Specialists Inc., http://www.homecarespecialistsinc.com/medical_equipment.html

  15. Sabil, S., Jawawi, D.N.A.: MARMOT and PECOS Hybrid Approach for Embedded Real Time Software Development. In: The 5th International Conference on Information & Communication Technology and Systems (ICTS 2009), Surabaya, Indonesia (2009)

    Google Scholar 

  16. Dix, A., Ghazali, M., Gill, S., Hare, J., Ramduny-Ellis, D.: Physigrams: Modelling Devices for Natural Interaction. Formal Aspects of Computing 21(6), 613 (2009)

    Article  MATH  Google Scholar 

  17. Ghazali, M.: Discovering Natural Interaction of Physical Qualities to Design Fluid Interaction for Novel Devices. Research Monograph, Universiti Teknologi Malaysia (2007)

    Google Scholar 

  18. Ebay, http://reviews.ebay.com/A-Comparison-of-Xbox-360-PlayStation-3-Nintendo-Wii_W0QQugidZ10000000003580375

  19. Tech Watch, http://www.techwatch.co.uk/2010/10/04/one-in-three-uk-households-own-a-nintendo-wii/

  20. Game Spot Asia, http://asia.gamespot.com/users/MushroomWig/show_blog_entry.php?topic_id=m-100-25803446

  21. Standen, P.J., Camm, C., Battersby, S., Brown, D.J., Harrison, M.: An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software. Computers & Education 56(1), 2–10 (2011), Serious Games

    Article  Google Scholar 

  22. Shih, C., Chang, M., Shih, C.: A limb action detector enabling people with multiple disabilities to control environmental stimulation through limb action with a Nintendo Wii Remote Controller. Research in Developmental Disabilities 31(5), 1047–1053 (2010)

    Article  Google Scholar 

  23. Raza, S.A., Ahmed, M.W., Madni, T.M., Tahir, M., Khan, M.I., Ashraf, M.: Preliminary evaluation of 3D unistroke gestures: An accelerometer-based approach. In: IEEE ICIIT, vol. 1, pp. 634–638. University of Central Punjab, Lahore, Pakistan (2010)

    Google Scholar 

  24. Olufs, S., Vincze, M.: Simple inexpensive interface for robots using the Nintendo Wii controller. In: Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems (IROS 2009), pp. 473–479. IEEE Press, Piscataway (2009)

    Chapter  Google Scholar 

  25. Kim, W.Y., Son, H.S., Kim, R.Y.C., Jeon, B.K.: User Behavior Analysis Framework (UBAF):Mapping HCI with SE. In: Future Generation Communication and Networking (FGCN 2007), vol. 2, pp. 565–568. IEEE Computer Society Press, Washington DC, USA (2007)

    Chapter  Google Scholar 

  26. Dix, A., Finlay, J., Abowd, G., Beale, R.: Human-Computer Interaction, 3rd edn. Prentice-Hall, Englewood Cliffs (2004)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ashraf, M., Ghazali, M. (2011). Towards Natural Interaction with Wheelchair Using Nintendo Wiimote Controller. In: Zain, J.M., Wan Mohd, W.M.b., El-Qawasmeh, E. (eds) Software Engineering and Computer Systems. ICSECS 2011. Communications in Computer and Information Science, vol 181. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22203-0_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-22203-0_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22202-3

  • Online ISBN: 978-3-642-22203-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics