Abstract
One of the main challenges that faces the AI-community is to express close approximations of human reasoning as computational formalizations of argument. In this paper we present a full implementation and accompanying software for defeasible adversarial argumentation. The work is based on the metalogic framework of defeasible adversarial argumentation games of [9]. The software we developed consists of: a meta-interpreter, a declarative implementation of the argumentation game model and a graphical interface developed in Java that shows the results of the game execution and the construction of the argumentation derivation tree.
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Eriksson Lundström, J.S.Z., Aceto, G., Hamfelt, A. (2011). A Dynamic Metalogic Argumentation Framework Implementation. In: Bassiliades, N., Governatori, G., Paschke, A. (eds) Rule-Based Reasoning, Programming, and Applications. RuleML 2011. Lecture Notes in Computer Science, vol 6826. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22546-8_8
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